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Kerbals Space Program Mods

Kerbals Space Program Mods 7,6/10 6176 votes
  • Kerbal Space Program is rapidly becoming a more expansive and complex rocket simulator and that's helped alpong greatly by Kerbal mods. With the launch of Kerbal Space Program 1.1 the game has.
  • Explore Space. KerbalEdu is an official school-ready standalone. remix of the award winning game Kerbal Space Program. The game is available for everyone to purchase and has been enhanced with features that help integrate it into the classroom. Players assist the lovable-but-hapless Kerbals as they build rockets and carry out orbital.
  1. Kerbal Space Program Mods 1.3.1
  2. Kerbal Space Program Mods 1.6
  3. Kerbal Space Program Mods Steam

Good news for our Sekiro, Resident Evil 2 (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities! As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total.

An add-on for Kerbal Space Program (KSP) to enable the use of a virtual reality headset (HTC Vive, Windows MR, Oculus Rift, etc), as supported by OpenVR. Supports in-flight IVA, and room-scale VAB / SPH.

FOLLOW the Install Guide, as there is a little bit more setup compared to other KSP mods.

Built for KSP v1.7.1

This is a WIP mod to allow the use of the HTC Vive (and any other HMD supported by the OpenVR SDK) in KSP. The primary focus is for use in IVA, and can also be used to walk around inside the VAB or SPH (room-scale).

IVA in VR puts you inside the cockpit of your craft. You can look around (and walk around if you have the physical space around you). Currently, it is possible to interact with cockpit instrumentation provided by the RPM mod (see note below); I am actively working on adding more immersive features for the cockpit (more coming soon!). The goal is to replace the use of the keyboard and mouse entirely with interactive cockpit controls (buttons, switches, control sticks, throttles, etc.)

Room-scale VR in the VAB and SPH allows you to walk around inside the building and see your craft at a 1:1 scale.

It is possible to get 90 FPS by following the Performance Tips below.

You may experience random crashes while using the mod. You have been warned.

VR will only work with KSP using Direct3D 12, i.e. you need to use the -force-d3d12 flag on the executable. It will not work if you try to run KSP normally. To enable the Direct3D 12 flag, create a Shortcut to either KSP.exe or KSP_x64.exe, and on the shortcut Properties, append -force-d3d12 to the Target. Follow the Install Guide if you're having trouble.

Requirements

Installation & Usage

For installation instructions, see the Install Guide.

For instructions on how to use the mod, see the User Guide.

For guidance on compiling this project and other project documentation, see the Build Guide

Known Issues

Actually there's a lot of issues, but this one is noteworthy: when I run KSP with KerbalVR, the part icons in the VAB/SPH appear blue! Hwo to fix!!1??1???

Well this problem is not my fault, but there's a fix. You need to download this fix, and place it in your GameData folder like any other mod. You can read more about it here and here.

RasterProp Monitor

There is experimental support for VR interaction with RPM. See the User Guide for more details. Note that using RPM may hinder performance in VR (lower FPS).

VR Cockpits

A set of VR-ready cockpits is provided by the KVR Pods mod.

Kerbals Space Program Mods

Performance Tips

For best performance, go to the Settings menu in Kerbal Space Program, and under the Graphics tab, set:

Kerbal Space Program Mods 1.3.1

  • Screen Resolution: 1024 x 768
  • Full Screen: unchecked
  • V-Sync: Don't Sync
  • Frame Limit: 100 FPS (or higher)

It is important to set V-Sync and Frame Limit as described above so that the Vive is able to render the game at 90 FPS. Experiment with the rest of the settings as you see fit.

The Render Quality seems to have a large impact on performance; if it is set too high, you may experience erratic flickering while in VR (see issue 21).

Tested System Configurations

I'm developing this mod with a Vive / Core i5-6600K / GTX 1070. Other systems have been tested by users, as described below:

Kerbal Space Program Mods 1.6

Hardware

HeadsetControllersOSCPUGPU
HTC ViveVive WandsWin10 x64Intel Core i5-4590GeForce GTX 770 x2
Oculus RiftOculus TouchIntel Core i5-6600K (4.4GHz)GeForce GTX 970
Windows MRMotion ControllersIntel Core i5-7300HQGeForce GTX 1050Ti
Intel Core i7-4790KGeForce GTX 1070
Intel Core i7-6700KGeForce GTX 1080
Intel Core i7-8700KRadeon RX 480
AMD Ryzen 7

Drivers

Kerbal Space Program Mods Steam

Best kerbal space program mods
NvidiaSteamVR
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