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Rise Of The Reds

Rise Of The Reds 9,8/10 9464 votes
  1. Rise Of The Reds Download
  2. Rise Of The Reds 2.0

Sign in to like videos, comment, and subscribe. Watch Queue Queue. The Red Scare led to a range of actions that had a profound and enduring effect on U.S. Government and society. Federal employees were analyzed to determine whether they were sufficiently loyal to.

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Total votes: 24
August 12, 2016 - 10:51pm

Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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Rise Of The Reds 2.0

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Changelogs
  • Version 1.86

    • ****** Bug Fixes ******
      -Using USA Paradrop will no longer cause the game to crash into a serious error if both veteran company and chem suits are purchased
      -Missile defenders no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
      -Missile defenders will no longer get stuck in their laser lock mode while garrisoned in a Firebase
      -Rangers no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
      -Vanguards no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them
      -Artillery units that need to deploy should no longer get stuck in an attack pattern preventing them from moving/undeploying
      -Jumpjet experience levels edited to more reasonable levels
      -Humvee door animation now properly closes the doors after occupants exit the vehicle
      -Tremor no longer has a shadow bleed bug on its 2 warning siren towers
      -Recycler now properly uses all its voice recordings
      -Recycler recovery animation no longer resets when the vehicle becomes severely damaged mid animation
      -Solar reactor addons no longer become more expansive after building a Deployment Zone
      -Solar reactor addons will now properly get stealthed by GPS Scramblers
      -Marauders and Scorpion tanks now correctly get their health decreased with the hover upgrade instead of it getting increased
      -SEAL C4 Bombs will no longer permanently destroy Oil Derricks
      -Exploit that allowed ECA players to gain the benefits from all 3 protocols fixed
      -Mole minelayers no longer causes severe stacks of mines to appear when used multiple times on the same location
      -VDV RPG Troopers now correctly receive their range bonus when upgraded with compressed missile engines
      -Hellion will now correctly gain red rocket trails when heroic
      -Tank Hunter flak cannon smoke trails are no longer visible through the fog of war
      -Sneak Attack tunnels will no longer transform themselves in to either a Armsdealer, Hideout or Barracks when upgrading recyclers on top of them
      -Igla Troopers standard missiles can now be properly intercepted by PDL or blocked by counter measures from the US faction.
      -AT Drones no longer cause severe frame rate drops burrowed
      -Propaganda icons will no be way to large on infantry units
      -Black Market merchants will now properly get stealthed by GPS Scramblers
      -Black Market merchants can no longer be thrown away by large weapon blasts
      -Topols can no longer be exploited to arm multiple of them by placing them close to each other
      -Guard Dog Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
      -Minigun Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
      -Disruptor Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
      -Javelin Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units
      -Grumble Head Lights now work properly
      -Crusader tanks will now properly display damaged models on snow maps
      -Crusader tanks are no longer immune to the effects of Nerve gas
      -Chemical lab will no longer unstealth its self when garrisoning it with a command truck while its in range of a GPS scrambler
      -Hind will no longer lose its air guard mode button when upgraded with Goliath
      -Made the 'Invisible Conscript' unable to interact with other players (this only happened AI Skirmish)
      -Blackout nodes now correctly show their timers in the tooltip
      -Marauder now properly receive its armour bonus when upgraded with stolen tech ERA
      -Marauders no longer lose their mine immunity when upgrades with Recycler ERA armour
      -Pandora Neutron explosions will now properly topple trees in the direct vicinity to the explosion
      -Chinese Cluster mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers
      -European Mine Drop mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers
      -VDV Infantry (both regular and RPG) will now properly use a parachuting animation when being airdropped
      -Tech Repairbay will now properly render its model on a snow night map
      -Reinforcements Pad will now properly show transparency on its fence texture on the night and snow night conditions
      -Pandora upgraded solar burst now properly sets trees ablaze like the none upgraded one does
      -Chinese structure mines will no longer disappear when a building scaffold is placed on top of them by a construction unit
      -Chinese structure mines now properly display a explosion effect when triggered
      -Large supply piles no longer cause collectors to drive(or fly) off to the most south western corner of the map at random
      -Fixed issue where a demo truck variant was using the wrong damaged model (which also created a texture error)
      -Hunchback can now properly force fire when reaching its heroic rank
      -Rubble bunkers will no longer shoot through buildings
      -Gepard no longer loses its air guard button when the Manticore protocol is researched
      -Scorpions will now correctly fire their GLA recycler stolen tech rocket when heroicly ranked
      -Rocket Buggies will now properly reveal themselves form the fog of war when using mortars
      -Shenlong now properly gains damage bonuses when achieving Veteran, Elite and Heroic ranks
      -Interceptors now correctly gain red smoke trails for their rockets when heroicly ranked
      -Scorpion will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
      -Marauder will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
      -Paladin will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance
      -Recycler with USA T2 salvage now correctly becomes stealthed when in a GPS scrambler field
      -Mole Minelayer will no longer cause serious lag issues when deploying its mines
      -Crushing a Leopard will no longer leave a indestructible hulk
      -Crushing a Jagd Mammut will no longer leave a indestructible
      -Frank Jaeger can now properly sabotage a solar reactor which has been upgraded with defences
      -BMD-4 Sprut upgrade will now properly use its damage model when attacking
      -Pandora now properly gains experience from its kills
      -Stinger Missile sites now properly gain 25% damage against air targets when upgraded with AP Rockets
      -Rocket buggies no longer show a shadow bleed glitch when destroyed
      -Claymore will no longer fire 5 shots instead of 6 when manually deployed
      -American Supply Center now give back the correct amount of refund value when sold
      -ECA Supply Yard now give back the correct amount of refund value when sold
      -Russian Supply Warehouse now give back the correct amount of refund value when sold
      -Shilka no longer shows a shadow bleed glitch when being airdropped
      -BMD-4 no longer shows a shadow bleed glitch when being airdropped
      -Cyclops no longer gains a 20% range bonus from the Search and destroy battleplan
      -SEAL can now properly destroy Industrial Plants, Solar Reactors and Region Commands instantly with a C4 Charge
      -Troop Crawlers can no longer grant permanent propaganda to friendly units by putting them into tunnel networks
      -Scrambler station can no longer be destroyed by toxin based weapons
      -Scrambler Station Jamming pulse no longer effects aircraft
      -Scrambler Track Jamming pulse no longer effects aircraft
      -Fenris now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
      -Pandora now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
      -Manticore now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy
      -Fortifications no longer block certain anti-garrison weapons from clearing them
      -Machinegun Boris no longer gains permanent garrison bonuses when the 'Compressed Missile Engine' upgrade is purchased
      -WASP drones now attack properly with their missiles and machineguns all the time
      -Russian radar should now remain functional when loading previously saved games
      -Engineers no longer show an odd blinking effect on their repair aura when effected by propaganda and other weapon boosting auras
      -Command Centers can now be properly repaired using the Emergency aid power
      -Shmel Trooper no longer reveals its self on the minimap when firing smoke rockets
      -Shmel Trooper smoke rockets now properly gain red smoke trails when Heroic
      -Solar Burst can now properly damage flame immune units
      -Black Market Arms merchants will now disappear when the black market is captured
      -Rank 3 frenzy now correctly last 100 seconds rather than 60
      -Fixed several code errors that could have caused mismatches
      -Supply stash will no longer be automatically targeted
      -Hideout will no longer be automatically targeted
      -Terrorists will now properly detonate all the time when crushed and not simply die at random
      -Rebel Boobytraps will now properly destroy whatever structure the enemy is trying to capture or take
      -Attack Dogs can now properly gain experience
      -Gazelle now properly receives red smoke trails when Heroic
      -Gazelle can now properly target Jumpjet Infantry
      -Redguard can no longer be exploited to melee infantry at a long distance
      -Combat Medic will no longer provide a healing aura when inside a transport
      -Commando Medic will no longer provide a healing aura when inside a transport
      -MTP will no longer provide a healing aura when inside a transport
      -Repair Drone will no longer provide a healing aura when inside a transport
      -Manticore Drone will no longer provide a healing aura when inside a transport
      -Mercenary Runner can now be properly detected by stealth detectors
      -Partisans will now properly reveal themselves when firing at all times
      -Fallen Empire walls can no longer be garrisoned by the AI
      ****** Program Changes ******
      -Launcher updated to fix some crash issue that made people unable to start the game properly
      -Launcher Software updated (this should fix some unexpected crashes)
      -SWR.Net is now windows 10 compatible
      -SWR.Net should no longer have any IP Conflict issues
      ***** Map Changes ******
      -Supply Docks and other supply sources no longer obscure the line of sight for units (this means that any unit can fire over/through them)
      -Dark Mountain (ZH) map replaced by its (Gen) counter part (with ROTR supply setup)
      -Forgotten Forest Supplies moved closer to the first player location bringing it in line with the opposite start position
      ***** Global Changes ******
      -All Helicopters that can engage aircraft now also have an air guard function
      -Infantry emerging from a destroyed transport are now untargetable for 0.5 seconds
      -Supply dock now has one additional visual variant
      -Canister cannon weapons effects improved
      -Shotgun weapon effects improved
      -Build times for all tier 1 technology buildings equalized to 30 seconds
      -Build times for all tier 2 technology buildings equalized to 55 seconds
      -Russian EVA now has an audio queue when a building is being captured
      -European EVA now has an audio queue when a building is being captured
      -Detection range for traps, mines and other explosives detection units increased from 100 to 130
      -Detection rate for traps, mines and other explosives standardised to 100 ms for all viable detectors
      -Dozers/construction vehicles damage resistance from 'INFANTRY_MISSILE' weapons decreased from 60% to 30%
      -All tech buildings now provide a small amount of experience when destroyed (only after they have been captured by an enemy)
      -When the Superweapon limit is turned on you can now build one of each type of Superweapon of all 5 factions
      ***** USA Faction Changes ******
      -Added New Recon Drone (New T0 US Scout unit)
      -Added Point Defence Laser upgrade (Grants Avengers and Repair drones point defence lasers)
      -B1 Lancer carpet bomber Model and Cameo updated
      -Supply lines upgrade now available from the Detention Camp instead of the Strategy Center
      -Vanguard now requires either Drone Assembly or a Warfactory before they can be trained
      -Burton Model and Cameo updated
      -Tomahawk Model and Cameo updated
      -Chemical Suit decal texture updated
      -Flashbangs are no longer granted automatically with the detention camp and now has to be purchased at the Barracks
      -Green Berets no longer require a detention camp for their Grenade Launcher and can use them by default
      -Cyclops now has a very small amount of splash damage for its anti-air laser
      -Viper missiles now gain 25% damage increase from the laser guided missile upgrade
      -Pathfinder can now instantly detach or attach his silencer but won't be able to attack for 4 seconds when switching
      -Ambulance receives 30% of the total damage from toxin weapons rather than being immune them
      -Little Birds can now perform combat drops
      -Sentry Drone no longer gains a detection pulse ability from the 'Advanced Drone Warfare' upgrade
      -AT Drone maximum movement speed increased from 70 to 100
      -Battle drone cost decrease from 300 to 200
      -Targeteer cost decreased from 200 to 150
      -Advanced Training upgrade cost increased from 1500 to 1800
      -Advanced Training production time increased from 45 to 50
      -Hunter Killer Drone now has a unique vissual effect when activating its stealth mode
      -Hunter Killer drones will now re-stealth after 0.5 seconds instead of 2.0 seconds
      -Hunter Killer no longer requires Drone Assembly before it can be build
      -Hunter Killer Drone maximum Health decreased from 180 to 150
      -Hunter Killer Drone hitpoints gained from the 'Drone Armour' upgrade increased from 80 to 110
      -Predator Drone no longer requires Drone Assembly before it can be build
      -Predator Drone Cost increased from 400 to 500
      -Predator Drone maximum health increased from 50 to 90
      -Predator Drone sight range decreased from 300 to 250
      -Predator Drone now build from Airfield
      -Predator Drone now requires a Strategy Center before construction
      -Predator Drone now has its stealth detection ability by default
      -Predator Drone now gains a detection pulse ability from the 'Advanced Drone Warfare' upgrade
      -WASP Hive no longer requires Drone Assembly before it can be build
      -WASP Hive cost increased from 1200 to 1400
      -WASP Hive maximum Health decreased from 250 to 220
      -WASP Hive weapon range decreased from 350 to 300
      -WASP Hive Gains a 15% range bonus from the 'Drone Warfare' upgrade
      -WASP Drones model updated
      -WASP Drones no longer have their missile launchers by default
      -WASP Drones now gain missile launchers from the 'Drone Warfare' upgrade
      -SEAL cost decreased from 800 to 700
      -SEAL can now attack vehicles with its primary weapon
      -Crusader cost increased from 900 to 1000
      -Crusader Now has a coaxial Machinegun like the Paladin and Acolyte
      -Crusader health increased from 480 to 550
      -Crusader Hover Drive cost decreased from 300 to 200
      -Crusader Hover Drive health penalty increased from -15% to -25%
      -Crusader Hover Drive production time decreased from 10.0 to 6.0 seconds
      -Crusader Hover Drive is now compatible with composite armour and no longer removes its benefits
      -Crusader Hover Drive now provides a 70% damage resistance against Land Mines
      -ATV Humvee model and cameo updated
      -ATV now has a turret
      -ATV can now deploy a temporary point defence drone
      -ATV Humvee damage per shot decreased from 5.0 to 4.0
      -ATV Humvee firing sound updated
      -ATV Humvee no longer has to pause between bursts and now fires constantly
      -Humvee cost decreased from 700 to 600
      -Humvee Tow increased from 300 to 400
      -Humvee Tow missile upgrade cameo updated
      -Humvee Tow Missile damage decreased from 65 to 60
      -Nighthawk health increased from 150 to 160
      -Nighthawk Bomb trajectory improved (mainly cosmetic)
      -Nighthawk Primary damage decreased from 300 to 200
      -Nighthawk Secondary damage decreased from 100 to 75
      -Nighthawk now does 100% extra damage if it manages to directly hit a unit or structure
      -Nighthawk bomb drop range decreased from 250 to 200
      -Javelin ASCAT primary damage radius increased from 25 to 35
      -Javelin ASCAT secondary damage radius increased from 40 to 65
      -Javelin Team cost decreased from 900 to 800
      -Pilot can now traverse cliffs (this will also prevent them from dying when they land on them with a chute)
      -Pilot can now swim in the water (this will also prevent them from dying when they land in the water with a chute)
      -Pilot is now completely immune to all types of damage while dropping down from a parachute
      -Avenger movement speed increased from 40 to 60
      -Avenger no longer has point defence lasers (needs upgrade for this instead)
      -Repair Drone Cost increased from 500 to 600
      -Repair Drone no longer immune to mines (Recon Drones now do this)
      -Repair Drone can no longer disarm mines (Recon Drones now do this)
      -Blackhawk damage resistance from 'GATTLING' weapons increased from 30% to 40%
      -Blackhawk damage resistance from 'SMALL_ARMS' weapons increased from 30% to 40%
      -Comanche Missile speed increased from 300 to 500
      -Comanche Weapon range increased from 210 to 220
      ***** Chinese Faction Changes ******
      -Tank Hunter TNT Charge Removed
      -Tank Hunter can now throw a short range Satchel TNT Charge
      -Black Lotus capturing building Hack time required to capture a building increased from 4.0 to 6.0 seconds
      -Black Lotus Disable vehicle Hack time require to disable a vehicle increased from 1.0 to 2.0 seconds
      -Black Lotus Cash Hack time require to steal cash increased from 3.0 to 4.0 seconds
      -Black Lotus Cameo updated
      -Black Lotus will now show a decal when her Com-Channel Hack is active
      -Black Lotus Com-Channel Hack is now a toggle rather than a timed ability
      -Minigun Team Deploy time decreased from 4.6 to 2.0 seconds
      -Minigun Team Cost decreased from 600 to 500
      -Minigun Team Build time decreased from 10.0 to 7.0 seconds
      -Minigun Team now required a Warfactory before they can be build
      -Minigun Team weapon range decreased from 250 to 220
      -Hellfire MiG minimum weapon range decreased from 80 to 50
      -Nuke Cannon holdfire more removed
      -Overlord Tank Model and Cameo updated
      -Overlord cost decreased from 2000 to 1800
      -Shenlong cost decreased from 2200 to 1900
      -Shenlong is now immune to mines
      -ECM Tank Communication Jammer ability renamed to 'Overcharge Jammer'
      -ECM Tank Overcharge Jammer ability area effect range decreased from 210 to 180
      -ECM Tank Overcharge Jammer ability will no longer make units unselectable
      -ECM Tank Overcharge Jammer ability will no longer disable the ECM Tank's ability to deflect missiles
      -ECM Tank Overcharge Jammer ability will now render enemy units unable to attack within the area effect
      -ECM Tank Overcharge Jammer ability will now damage the ECM Tank while active
      -ECM Tank Overcharge Jammer ability will become unable to use this ability when it has 33% or less health remaining
      -ECM Tank Overcharge Jammer ability can now move when activated
      -ECM Tank Overcharge Jammer ability visual effects updated
      -Spy Plane now flies at a much higher altitude
      -Spy Plane can no longer be attacked by any form of anti air
      -Disruptor team flak missile primary damage increased from 80 to 100
      -Disruptor team flak missile now has a secondary damage of 20 at a radius of 15
      -Troop Crawler Recon kit scan radius increased from 100 to 150
      -Troop Crawler Recon kit health bonus increased from 100 to 135 hitpoints
      ***** GLA Faction Changes ******
      -Added New Stinger Soldiers (Trained from the Barracks after constructing a Black Market)
      -Added Scrambler Track (Mobile GPS Scrambler, buildable from Hideout)
      -Added Mercenary Runner (rained from the Barracks, Unlocked by the Mercenary Contracts generals power)
      -Anti Garrison Weapons Upgrade removed
      -Improvised explosives upgrade removed
      -Escalation Upgrade removed
      -Terrorist now shows its reveal range with an aura
      -Battle Bus can now be disguised as an enemy vehicle
      -Bounty upgrades no longer require a Chemical lab
      -Disguise abilities now have a 5 second cooldown after their use
      -Informant movement speed increased from 15 to 20
      -Dushka Gunner health regeneration rate with the Fortified upgrade decreased from 40 to 20
      -Chemical lab can now be build without requirement of the escalation upgrade
      -Command Truck can now be upgraded from the chemical lab to gain stealth and scan abilities
      -Gazelle Upgrade icons updated (to give greater contrast between them)
      -Interceptor will now become stealthed when landed on an airfield and within range of a scrambler
      -Marauder tank shell speed equalized from 300, 400, 500 to be 400, 400, 400 for all salvage levels
      -Technical can now effectively fire on the move
      -Hideout model and cameo updated
      -Toxin Tractor maximum movement speed increased from 36 to 40 (same as quads and scorpion tanks)
      -Toxin Tractor can now drive in reverse
      -Oil Sabotage now in addition to the standard effects also disables enemy vehicles for 4, 8 and 16 seconds for each respective rank of the power
      -Oil Sabotage renamed Sabotage Enemy (individual ranks are now called Crippling, Chaotic and Anarchic Sabotage)
      -Combat Bike RPG range decreased from 220.0 to 200.0
      -Combat Bike RPG delay between shots increased from 1.0 seconds to 1.5 seconds
      -Combat Bike RPG damage increased from 40 to 55
      -Mercenary Gunner texture updated to differentiate them more from the Mercenary Grenadier
      -Mercenary Gunner can no longer dig foxholes
      -Mercenary Gunner can no longer use machete
      -Mercenary Gunner can now switch to a prone stance which will increase their rate of fire and damage resistance
      -Mercenary Gunner now has 3 different visual variants
      -Mercenary Grenadier can no longer use machete
      -Mercenary Grenadier now uses their Grenade Launcher as default weapon
      -Mercenary Grenadier now has 3 different vissual variants
      -Mercenary Grenadier now only has a grenade launcher as primary weapon
      -Mercenary Grenadier now switch between arc and direct fire modes
      -Demo Truck now available without generals point requirement
      -Demo Truck health decreased from 180 to 120
      -Hijacker maximum health increased from 100 to 130
      -Hijacker now shows its reveal range with an aura
      -High explosive caches now grants Rebels their boobytrap ability
      -High explosive caches now makes Rebels trigger a suicide explosion when crushed by vehicles
      -High explosive caches now grants Tunnel Defenders a TNT Charge ability
      -High explosive caches now makes Tunnel Defenders trigger a suicide explosion when crushed by vehicles
      -Rebel movement speed increased from 20 to 25
      -Rebel cost decrease from 75 to 65
      -Rebel Molotov can now be used by default
      -Rebel Molotov damagetype changed from 'MOLOTOV_COCKTAIL' to 'FLAME'
      -Anthrax Bomb initial explosion damage type changed from 'EXPLOSION' to 'AURORA_BOMB'
      -Anthrax Bomb initial explosion damage now increases from 200 to 300 with the 'Anthrax Beta' upgrade
      -Observation van health increased from 200 to 300
      -Observation van Junk repair rate increased from 2 hitpoints 1.0 seconds to 3 hit points per 0.5 seconds
      -Observation Van can now disguise its self like a Bomb Truck does
      -Observation van can no longer be upgraded with GPS Scrambler
      -Barracks model and cameo updated
      -Barracks Health and armour values equalized to that of other Barracks type structures
      -Armsdealer model and cameo updated
      -Armsdealer Health and armour values equalized to that of other Warfactory type structures
      -Supply Stash model and cameo updated
      -Supply Stash Health and armour values equalized to that of other Supply Center type structures
      -Supply Stash no longer functions as a tunnel network
      -Supply Stash can now provide shelter for 6 workers
      -Stinger Site missile damage against ballistic missiles increased from 30 to 50
      -Stinger Site missile pre-ignition delay decreased from 0.55 to 0.3 seconds
      -Rocket Buggy Mortar Secondary damage radius decreased from 25 to 15
      -Rocket Buggy Mortar reload time decreased from 6.0 to 5.7 seconds
      -Rocket Buggy Mortar now has a pre-firing delay of 0.3 seconds per each fired shot
      -Ural Truck minimum weapon range decreased from 130 to 100
      -Ural Truck weapon range increased from 450 to 500
      -Ural Truck Stinger missile pre-ignition delay decreased from 0.55 to 0.4 seconds
      -Ural Truck with Recycler SA-3 Missile upgrade now removes its stealth ability
      -Ural Truck with Recycler SA-3 range decreased from 600 to 500
      -Ural Truck with Recycler SA-3 secondary damage decreased from 155 to 75
      -Recycler price increased from 1200 to 1400
      -Recycler with Flamethrower can now clear garrisons
      -Recycler with Flamethrower weapon range increased from 160 to 190
      -Recycler Flame thrower initial impact primary damage increased from 4.0 to 35.0
      -Recycler Flame thrower initial impact primary damage radius increased from 8.0 to 15.0
      -Recycler Flame thrower initial impact secondary damage added of 20.0 at a radius of 40
      -Recycler Flame thrower will no longer damage its self and other friendly Recyclers with the Flame thrower upgrade
      ***** Russian Faction Changes ******
      -Blackout Outpost upgrade removed
      -Grizzly added (Build from Warfactory)
      -Vehicles can no longer be recovered if they are destroyed after their initial recovery
      -Smoke Grenades smoke screen duration decreased from 6.5 to 3.5 seconds
      -Advanced Infantry Munitions upgrade cost increased from 750 to 1000
      -Arena Defence System decal colour changed to have greater contrast towards the MTP Repair aura
      -Hellion maximum health decreased from 170 to 150
      -Hellion maximum movement speed increased from 90 to 120
      -Hellion maximum acceleration speed decreased from 60 to 50
      -MTP can now use smoke grenades
      -Early Warning Outpost now costs 300 instead of being free
      -Observation Outpost now costs 200 instead of being free
      -Shock Trooper health increased from 200 to 250
      -Field Quarters can now build RPG Conscripts
      -Component Tower experience value decreased from 200 to 80 (only when not upgraded with add-ons)
      -Armour Reserves Drop countdown timer decreased from 4:00 to 3:30 minutes
      -BMD-1 Model and Cameo Updated
      -BMD-4 will when attacking infantry it will only use its coaxial machinegun and not its cannon
      -BMD-4 Model and Cameo Updated
      -BMD-4 will when attacking infantry it will only use its auto-cannon and not its cannon
      -Kashtan now has a spin up delay for their Chainguns
      -Kashtan build time increased from 12.0 to 16.0 seconds
      -Kodiak cost increased from 1200 to 1400
      -Kodiak health increased from 600 to 700
      -Kodiak now has 3 different visual variants
      -BMP cost increased from 750 to 850
      -BMP production time increased from 7 to 8.5 seconds
      -BMP Model and Cameo Updated
      -BMP when attacking infantry it will only use its auto-cannon and not any of its other weapons
      -Shmel Trooper Texture updated to give it greater colour contrasts to the RPG Conscript
      -Shmel Trooper scatter radius vs infantry removed
      -Shmel Trooper primary damage decreased from 50 to 40
      -Shmel Trooper primary damage radius decreased from 10 to 5
      -Shmel Trooper secondary damage decreased from 30 to 10
      -Shmel Trooper secondary damage radius decreased from 30 to 20
      -Shmel Trooper weapon range decreased from 175 to 160
      -Shmel Trooper rocket no longer leaves a lingering fire after the initial detonation
      -Shmel Trooper now gains a new rocket launcher model from the infantry munition upgrade
      -Shmel Trooper now gains increased damage from the 'Advanced Infantry Munitions' upgrade
      -Shmel Trooper now leaves a lingering fire on detonation if the 'Advanced Infantry Munitions' upgrade is purchased
      -Shmel Trooper rocket trailed updated to differentiate it more from regular RPG rockets (also used on Buratino and Hellion thermobaric rockets)
      -Shmel Trooper can now fire anti-toxin rockets after the 'Advanced Infantry Munitions' upgrade
      -Igla trooper now require the Advanced Infantry Munitions unlock for their lockon mode
      -Igla Trooper now gain a visual update when upgraded with Advanced Infantry Munitions
      -Golem Shtora sensor and glow texture updated
      -Golem Machinegun damage per shot against ground targets decreased from 5.5 to 3.5
      -Golem Tank cost increased from 1800 to 2000
      -Golem Tank production time increased from 15.0 to 18.0 seconds
      -Koalition Gun system upgrade cameo updated
      -Koalition Gun system upgrade renamed to 'Advanced Artillery System'
      -Msta cost increased from 1700 to 1800
      -Msta now gains a visually different looking turret when upgraded with the 'Advanced Artillery Systems Upgrade'
      -Msta Scatter Radius decreased from 30 to 15 for the default fire mode (scatter fire mode remains unchanged)
      -Msta Secondary damage radius decreased from 45 to 35
      -Msta maximum movement speed decreased from 24 to 22
      -Msta Shell projectile updated to use the same mechanics as other shell based weapons and not Missiles
      -Msta now weapon range now increases from 400 to 440 when upgraded with 'Advanced Artillery Systems Upgrade'
      -Mishka transport slots gained by 'Assault Armaments' upgrade increased from 2 to 4
      -Mishka now gains Smoke Grenades with the 'Assault Armaments' Upgrade
      -Mishka cost increased from 300 to 400
      -Mishka acceleration increased from 20 to 30
      -Mishka turn rate increased from 90 to 120
      -Mishka now gains 100 additional hitpoints from the 'Explosive Reactive Armour' Upgrade
      -Topol can now be armed if multiple of them are selected at the same time
      -Topol maximum health decreased from 750 to 600
      -Topol now uses 'HeavyArtilleryArmor' armour instead of 'TankArmor' (this makes it more vulnerable to bullet,poison and flame based weapons)
      -Topol Cost increased from 1000 to 2400
      -Topol MIRV Warhead cost increased from 2500 to 1500
      -Topol Experience value when killed changed from 70, 70, 70, 70 to 150, 150, 150, 150
      -Blackout node cooldown timer increased from 2:00 Minutes to 3:00 Minutes
      -Blackout node moved from rank 3 to rank 1
      -ICBM Clearance moved from rank 1 to rank 3 (this is a temporarily change and will be reverted in version 2.0)
      -ICBM Clearance Cameo updated
      -ICBM Clearance renamed to Nuclear Warfare
      -Missile Silo now has unlimited range
      -Missile Silo no longer has a minimum range
      -Missile Silo is now limited to 1 if Limited Superweapons is active
      -Missile Silo Cost increased from 1500 to 2500
      -Missile Silo MIRV Warhead cost decreased from 3000 to 2000
      -Hunchback cost increased from 1300 to 1400
      -Hunchback Gun will now pivot downwards towards the target its shooting at
      -Hunchback maximum health decreased from 300 to 240
      -Hunchback Bombs primary damage changed from 165 to 140
      -Hind maximum health decreased from 300 to 240
      -Hind cost increased from 2300 to 2800
      -Hind production time increased from 20 to 25 seconds
      -Hind Experience value when killed changed from 100, 100, 200, 300 to 150, 200, 300, 400
      -Backfire strike TU-22M model and texture updated
      -Backfire strike countdown timer increased from 4:00 to 5:00 minutes
      -Backfire strike damage type changed 'EXPLOSION' to AURORA_BOMB
      -Backfire strike primary damage decreased from 500 to 300
      -Backfire strike primary damage radius decreased from 60 to 40
      -Backfire strike secondary damage decreased from 250 to 150
      -Backfire strike secondary damage radius decreased from 80 to 60
      -Backfire strike Missile weapon range decreased from 1000 to 800
      -Buratino now has a ground attack button
      -Buratino damage received from 'INFANTRY_MISSILE' weapons decreased from 100% to 50%
      -Tesla Tank movement speed decreased from 35 to 30
      -Tesla Tank damage received from 'INFANTRY_MISSILE' weapons decreased from 100% to 50%
      -Sentinel build time increased from 20.0 to 30.0 seconds
      -Sentinel can now use smoke grenades
      -Sentinel is now immune to mines
      -Rubble Bunker weapon range decreased from 185 to 135
      -Rubble Bunker primary damage decreased from 25 to 10
      -Rubble Bunker now spawns 2 conscripts upon destruction instead of 3
      -Rubble Bunker now gains a damage boost from the 'Advanced Infantry Munitions' upgrade
      -Rubble Bunker will now detect stealthed units with the 'Infrared Goggles' upgrade
      -Rubble bunkers now have varying amount of health depending from which structure it was spawned
      -Supply Truck cost decrease from 1000 to 900
      -Supply Truck no longer have their machine gun
      -Supply Truck now gains an auto-cannon turret from the 'Assault Armaments' Upgrade
      -Supply Truck now gains Smoke Grenades from the 'Assault Armaments' Upgrade
      -Supply Truck now only drops salvage after the 'Assault Armaments' upgrade
      -Arena Component Cost increased from 700 to 900
      -Arena Component Power requirement increased from 3 to 5
      -Boris now has a new 'Stimpack' ability which will instantly heal him up to full health
      -Boris with machinegun now gains a 25% damage increase from the 'Advanced Infantry Munitions' upgrade
      -Boris with Machinegun range against ground targets increased from 190 to 220
      -Surveillance missile can no longer be attacked by any form of anti air
      -Surveillance missile reveal duration on impact decreased from 20.0 to 5.0 seconds
      -Surveillance missile vision range when in flight decreased to 250 to 180
      -Surveillance missile will now scatter randomly and is no longer pinpoint accurate
      -Sokol now damage per missile reduced from 150 to 115
      -Sokol will now fire 2 burst of 2 missiles per attack
      -Sokol total ammo increased from 6 to 8
      -Sokol maximum health increased from 180.0 to 240.0
      -Goliath system upgrade now increases the health of all applicable helicopters by 25%
      -Goliath Flare life time decreased from 6 to 5 seconds
      -Goliath flares now only draw fire for 2 seconds instead of 5 (they are ignored by Anti-Air afterwards)
      -Goliath System upgrade cost increased from 1500 to 2000
      -Goliath System production time increased from 45.0 to 60.0 seconds
      ***** ECA Faction Changes ******
      -Supply Yard cost decreased from 2000 to 1500
      -Vehicle assembly cost increased from 2000 to 2500
      -Guard dogs now have a show range button for their Mine and Infantry stealth detection
      -Anti Garrison Weapons Upgrade removed
      -Starstreak Missile upgrade renamed to 'Armory Expansion'
      -Panzerfaust now requires the 'Armory Expansion' Upgrade to be able to use vacuum warheads
      -Barracks now gains a vissual change when the 'Armory Expansion' upgrade is purchased
      -Fennek now has its own unique voice set
      -Radar Helicopter Must be out of combat for at least 2 seconds before it can start repairing its self
      -Pandur will now let their occupying infantry survive with 50% of its initial health when destroyed
      -Grandslam total damage increased from 750 to 1000
      -Wotan Array now gains 20%, 40% or 60% additional damage when Veteran, Elite or Heroicly ranked
      -Commando with Gustav will now visually carry the launcher all the time when active
      -Artillery Decal flares optimized for both the Howitzer Position and Claymore (this should hopefully also reduce or fix the missmatch errors entirely)
      -Pandora Experience required to gain veterancy changed400 600 800 to 600 900 1200
      -Attack Dog now requires a Supply Yard before they can be trained
      -Teargas strike arrival time decreased from 9 to 6 seconds
      -Bomblet run arrival time decreased from 9 to 6 seconds
      -Howitzer initial prep time decreased from 60.0 to 25.0 seconds
      -Combat Medic Weapon range is now increased by 43% after the Venom Protocol upgrade
      -ECA Infantry textures updated (different shade of blue to differentiate them from US infantry)
      -Cheetah Must be out of combat for at least 2 seconds before it can start repairing its self
      -Cheetah Experience granted by killing it increased from 10 to 200
      -Cheetah Helicopter will no longer fire missiles against infantry units
      -Cheetah missile damage decreased from 60 to 50
      -Cheetah now has a Machinegun
      -Excavators no longer show a glowing spinning icon above themselves to show which construction mode they using
      -Excavators now show a decal for which construction mode they are using (these are not visible to the enemy)
      -Leopard maximum movement speed increased from 25 to 32
      -Leopard cost increased from 1000 to 1100
      -Leopard targeted canister round targeted ability removed
      -Leopard switch to canister rounds after the 'Canister round' upgrade is purchased
      -Gepard minimum range removed
      -Gepard cannons damage type changed from 'SMALL_ARMS' to 'GATTLING' (only applies to Gepards without the 'Revolver Cannons' upgrade)
      -Gepard rate of fire when moving decreased from 4 shots per second to 1.25
      -Lynx Machinegun shots per burst increased from 10 to 12 (this also applies to mounted machineguns of other vehicles)
      -Lynx Machinegun damage per shot increased from 7 to 8 (this also applies to mounted machineguns of other vehicles)
      -Lynx Machinegun delay between bursts decreased from 1.0 to 0.8 seconds (this also applies to mounted machineguns of other vehicles)
      -Lynx Build decreased from 8 to 6 seconds
      -Lynx can now also be build from the Field Command but at an increased price and production time
      -Heavy Sniper now becomes stealthed when deployed
      -Heavy Sniper maximum health decreased from 120.0 to 100.0
      -Warhound now benefits from the Armour skirt upgrade
      -Warhound can now deploy/digin while moving
      -Harrier damage per missile increased from 50 to 60
      -Harrier now have a vissual indicator showing how long the chaff protects them from missile locks
      -Tiger now has an ammo counter as most other attack helicopters do
      -Tiger Cost increased from 1300 to 1400
      -Tiger rockets per barrage decreased from 12 to 10
      -Tiger damage per rocket increased from 35 to 40
      -Tele-com towers no longer require a Tele-com relay in order to be constructed.
      -Tele-com Relay Cost decreased from 2500 to 1500
      -Tele-com Relay no longer needs to be upgraded with the satellite uplink and now has this by default
      -Tele-com Relay now shows countdown timer when a map reveal is going to be activated
      -Tele-com Relay no longer produces money income
      -Tele-com Relay renamed to 'Satellite Uplink'
      -Claymore icon which is displayed when firing has been updated
      -Claymore pre-fire delay and delay between shots decreased from 2.0 to 1.5 seconds
      -Claymore now fires 20%,30% and 40% faster with the veterancy ranks of VETERAN, ELITE and HEROIC respectively
      -Claymore Experience value when killed changed from 50, 100, 200, 400 to 100, 150, 300, 600
      -Claymore Experience required to gain veterancy changed from 150, 300, 600 to 200, 400, 800
      -Claymore now uses 'HeavyArtilleryArmor' armour instead of 'TankArmor' (this makes it more vulnerable to bullet,poison and flame based weapons)
      -Grenadier now requires 'Canister Rounds' upgrade before airburst grenades can be used
      -Grenadier airburst grenades no longer clear garrisons
      -Grenadier production cost increased from 550 to 600
      -Grenadier now requires a Research Center instead of a Solar Reactor
      -Grenadier damage received from 'FLAME' weapons Increased from 75% to 80%
      -Canister Rounds upgrade cost increased from 1000 to 1500
      -Canister Rounds upgrade production time increased from 30.0 to 45.0 seconds
      -Gas Ignition Gun upgrade cost decreased from 2000 to 1500
      -Gas Ignition Gun production time decreased from 60.0 to 45.0 seconds
      -Armour Skirt upgrade cost increased from 1000 to 1500
      -Armour Skirt upgrade production time increased from 30.0 to 45.0 seconds
      -Vehicle Digout will now let their occupying vehicle survive with 33% of its initial health when destroyed
      -Vehicle Digout cost decreased from 400 to 300
      -Vehicle Digout production time decreased from 8.0 to 6.0
      -Mole Minelayer minefield mines now detonate instantly and aren't popup mines anymore
      -Mole Minelayer minefield mines model updated
      -Mole Minelayer minefield warning sign is now immune to any form of damage
      -Mole Minelayer minefield warning sign will now disappear after 20 seconds
      -Pioneer Model and Cameo updated
      -Pioneer can no longer dig mortar positions
      -Pioneer can no longer garrison buildings or enter fire ported transports
      -Pioneer can now switch between Mortar and Submachine Gun (Switching to the mortar allows you to switch to the various types of mortar shells)
      -Pioneer can now place anti-personnel mines
      -Pioneer anti-tank mines will now damage mine immune vehicles
      -Mechanised Battlegroup infantry now arrive inside the Lynx APC's
      -Mechanised Battlegroup now has 14 Felins instead of 10 (price increased accordingly)
      -Howitzer Position cooldown increased from 1:45 to 2:00
      -Howitzer Position now has an initial cooldown and can't fire its barrage right away
      -Marksman Designator Laser minimum range removed
      -Marksman Artillery Marker laser minimum range removed
      -Marksman Artillery Marker duration increased from 15 to 25 seconds
      -Solar Burst damage increased from 3000 to 4000
      -Solar Burst icon and button tooltips now change when the Pandora protocol is purchased
      -Research center health increased from 2000 to 2500 (equalizing it with other tier tech 2 structures)
      -Research center armour set changes to 'PropagandaStructureArmor' (equalizing it with other tier 2 tech structures)
  • Version 1.85

    • **********************************************
      ******* General Gameplay and Bug Fixes *******
      **********************************************
      -------Tweaks and adjustments--------
      -All heavy anti-air units now have a minimum attack range (this will make them less effective on their own in countering helicopters and give tier 1 anti-air more importance late game)
      -All super-heavy tanks in the game now have their own unique armor values that makes them more resistant to flame weapons (Manticore, Sentinel and Overlord)
      -All Construction units (with exception of Workers) will now auto repair themselves slowly (except when under attack)
      -All Construction units made from captured command structures (or similar) can no longer build new command centers
      -All Construction units can no longer be unmanned by pilot clearing weapons and are destroyed instead
      -Stealth Detection capable units and structures now have an ability that will show you their exact detection range
      -Units with capabilities to attack aircraft and ground targets now also have air guard functions
      -Units which need to deploy before attacking will now have a visual indicator so that players can see when they are deployed or not
      -All factions now have their own unique rallypoint markers
      -Experience levels for all units and structures have been optimized and tweaked to be more balanced
      -Supply Docks at the starting locations of players replaced by new supply warehouses
      -Supply Docks now store $60000 instead of $30000
      -Reinforcements drop zone health increased by 150%
      -Reinforcements drop zone now drops 1 Battlemaster every 50 Seconds
      -Reinforcements drop zone now drops 1 Crusader every 50 Seconds
      -Reinforcements drop zone now drops 1 Leopard every 50 Seconds
      -Reinforcements drop zone now drops 1 Scorpion every 45 Seconds
      -Reinforcements drop zone now drops 1 Kodiak every 60 Seconds
      -Radio Station now periodically reveals all enemy troop movement instead of permanently
      -Adjusted the volume of the Generals Power call in voices to be heard easier (dropping a bomb, paratroopers etc.)
      -Oil Derrick now leaves a burning oil well after being destroyed (these can be captured to rebuild the Oil Derrick)
      -Repair bay max health increased by 100%
      -Salvage crates now remain for 1 minute on the battlefield rather than 30 seconds
      -Several new voice overs added for both new and old units as well as for certain in game events such as generals powers
      -Damage type 'STEALTHJET_MISSILES' has been modified to be a purely anti vehicle type of damage
      -Infantry now take 50% less damage from 'JET_MISSILES' damage weapons (Raptors, Comanche missiles basicly any aircraft fired missile or rocket.)
      -------Bug Fixes-------
      -Supply Truck holding bars no longer disappear after unloading units from it
      -ECA Medic now properly gains 25% extra health from the Ceramic Armor upgrade instead of 17%
      -Twin Fang now correctly displays lights on night maps
      -Sensor Array now correctly displays lights on night maps
      -WASP Hive now correctly displays lights on night maps
      -Several hotkey conflicts resolved
      -Engineering Outpost will no longer explode violently
      -Black Lotus signal transmitter now properly disables structures
      -Grenadier airburst grenades now properly kill garrisoned troops
      -Solar Reactor add-ons no longer display their busy/selling icon constantly on snow maps
      -Sentinel can no longer purchase both upgrades if bought in a certain order
      -War Factory and Industrial Plant will no longer show odd glowing windows before construction begins
      -Component Tower will no longer reset its health to full after upgrading
      -AI-controlled Jarmen Kell will can no longer attack ECA and Russian gen power aircraft
      -Crusaders, Combat Bikes, Rocket Buggies and Pandurs will no longer leave a indestructible hull when hit by neutron or nerve gas weapons
      -Felins, Grenadiers, Frank Jaeger, Shock Troopers and Igla Troopers will no longer remain indestructible on the battlefield at random
      -Pandora Neutron Mine will no longer disappear when directly hitting a structure
      -Leopard machine gunner will no longer clip through the hatch
      -ECA commando drop will no longer trigger a 'unit under attack' alert whenever it is successfully dropped
      -Jarmen Kell will no longer be able to use suppressive fire on aircraft (had no effect anyway)
      -Jarmen Kell will no longer attempt to target automatically target ground vehicles with his suppressive fire ability and get stuck in a never ending loop of attempting so
      -Armor Reserve parachute now properly releases the cargo the moment it hits the ground (not shortly after)
      -Gepard now properly gains a higher DPS after the Revolver Cannon upgrade
      -Boris can now properly target Supply Drop Zones with airstrikes
      -Rocket Buggy will no longer fire its rockets or mortar at random enemy units within range when ordered to attack
      -Globemaster cargo plane will no longer turn invisible when shot down
      -Attack Dog can no longer attack GLA defence structures while they are still being constructed
      -Tech Airport now properly shows damaged models on snow maps
      -Rebel assault rifle tooltip fixed
      -Wotan Array can no longer be used in groups to force fire on the ground to do massive area damage
      -Arms Supplier can no longer enter the Chinese Internet Center
      -Battlebus no longer gets destroyed near instantly by nerve gas
      -Tesla coil will no longer trigger the charge up sound effect when under-powered or when attempting to attack a unit outside of their line of sight
      -BMDs from the VDV airdrop no longer cause significant lag when attacking moving targets
      -Ural Truck’s Stinger Soldier animations fixed (now has properly smooth transitions between deploying and packing up)
      -Ural Truck will no longer show headlights on night maps when deployed
      -Crusader hover animation will no longer glitch out on night maps
      -Wasp Drones no longer grant cash bounty when the drones get shot down
      -Osprey now properly gets tougher armor from the Countermeasures upgrade
      -Pandur now properly leaves salvage when destroyed
      -Guard Tower will now properly engage targets when giving a stop command after using secondary abilities
      -Chinese War Factory roof railings now properly use their alpha channels
      -Wasp Drones will no longer fly far beyond their supposed attack/deployment range
      -MTP Recovery Vehicle repair auras can no longer be stacked for near invulnerability
      -Surveillance Missile will now properly explode when shot down by point defence lasers
      -Pandur grenade launcher offset corrected
      -Several units and structures with weapon switches will no longer switch back to their default weapon when promoted or upgraded
      -Armor Reserve Drop vehicles no longer clear your own vehicles if they land on top of them or close to them
      -Russian vehicle husks will no longer damage each other when being recovered closely to each other
      -Russian vehicles recovered from husks will now properly display their purchased upgrades visually
      -Cargo planes dropping supplies at the USA Supply Drop Zone will no longer fall to the ground when changing battle plans
      -GLA Interceptor now correctly benefits from AP Bullets
      -Igla, Tunguska, Starstreak and many other types of anti-air missiles no longer suffer from a damage penalty against USA aircraft upgraded with Counter Measures
      -Units near a GLA Observation Van will no longer trigger a 'unit under attack' warning
      -GLA Diverted Supply Drop planes can no longer be targeted or shot down
      -GLA infantry units will no longer have a larger sight range than they were supposed to have
      -Deployment Zone animation glitch when being sold no longer happens
      -Dushka machine gunner can no longer be captured by Hijackers
      -Dragon Tank flames will no longer show a healing symbol when the Emergency Aid power is used on them
      -Cluster Munition upgrade can now be queued properly when other upgrades are already being build
      -Logistics Center now gives the correct refund value when sold
      -Toxin Tractor will now correctly leave blue anthrax when killed with Anthrax Beta upgrade purchased
      -Scud Storm will now correctly leave blue anthrax when killed with Anthrax Beta upgrade purchased
      -Firebase will no longer crash the game when upgraded on night maps
      -Tech Powerplant will no longer provide power even after being destroyed
      -Fennek Sensor Pod can now properly deploy Sentry Turrets on bridges
      -Boris will no longer attempt to attack garrisoned Fortifications and civilian structures with his pistol
      -SEAL will no longer attempt to attack garrisoned Fortifications and civilian structures with his machine gun
      -Guard Dog will no longer attempt to attack garrisoned Fortifications and civilian structures
      -Howitzer Position will no longer keep creating flares and warning decals when not actually firing
      -Combat Cycle will no longer destroy itself when ordering promoted units to exit
      -Booby Traps will now correctly destroy civilian buildings that are rigged
      -Interceptor missiles will no longer have trouble hitting targets on elevated terrain
      -Component Tower missiles are now properly affected by ECM
      -Listening Outpost will no longer be selected when triggering the 'select all combat units' button
      -Several types of land mines no longer get disabled when switching Battle plans on the Strategy Center
      -Gazelle now correctly creates salvage crates from enemy kills
      -Interceptor now correctly creates salvage crates from enemy kills
      -Solaris Reactor Defence Add-ons will now simply destroy themselves if a reactor is captured
      -Solaris Reactor no longer gets destroyed instantly by a Grand Slam if it has Defence Add-ons installed
      -Excavator will now properly show the damaged model shortly before exploding when killed
      -Mole Bombs no longer detonate when they are half way towards a collapsing building
      -Paladin now properly gets stealthed by GPS scramblers
      ***********************************************************
      ******* United States Faction Additions and Changes *******
      ***********************************************************
      -------New units, structures and additions-------
      -Drone Assembly (produces ground drones)
      -Guardian Drone (anti-tank drone)
      -Hunter Killer Drone (flying anti-ground drone)
      -Mule Drone (MG drone, gives boost to non-drone allies, can launch countermeasures)
      -Termite Drone (trap drone that kills infantry and disables vehicles)
      -AT Drone (anti-vehicle close combat drone, may bury into the ground to become stealth)
      -Vanguard Drone Operator (shotgun infantry, can place MG turret, launch rocket drone and clear structures)
      -Advanced Drone Warfare upgrade (adds drone self-repair and unlocks additional abilities)
      -ATV Humvee (replaces Airborne Humvee from the paradrop)
      -Green Beret (replaces Ranger from the paradrop)
      -Delta Force Operator (replaces Missile Defender from the paradrop)
      -Javelin Team (tier 1 anti-tank artillery unit)
      -Acolyte Tank drop (Rank-3 unlock for USA)
      -Acolyte Tank (light tank, similar to non-hovering Crusader)
      -Cyclops Tactical Laser (Tier 2 heavy anti-air/ballistic-missile laser)
      -Repair Drone (tier 1 repair drone, can also disarm explosives such as land mines)
      -Guardian Angel T.M.D. (USA rank 5 unlock)
      -Veteran Company - gives all new USA Tier 0 infantry (Rangers, Missile Defenders and Vanguards) Veteran status (available at rank 1)
      -Little Bird re-added (requires Air Mobility unlock)
      -------Tweaks and adjustments--------
      -Ranger Cost decreased from 225 to 110 (Blackhawk cost changed accordingly)
      -Ranger now has new idle, move and attack animations (when using assault rifle)
      -Ranger Flashbang Grenades are now thrown rather than fired
      -Ranger Flashbang Grenades will now make most low tier infantry surrender allowing them to be captured (surrendered infantry can only be captured/collected by Rangers and Green Berets)
      -Ranger collected POWs provide a single use of the CIA Intelligence power (the more POWs are collected the more often the power can be used)
      -Missile Defender model and cameo updated
      -Missile Defender production cost decreased from 300 to 250
      -Missile Defender no longer has an initial delay between switching from regular to Laserlock Mode (the delay is triggered after activation instead)
      -Missile Defender no longer has to stop moving in order to switch to Laserlock Mode
      -Missile Defender Laserlock assist radius decreased by 55%
      -Missile Defender Laserlock targeting range increased by 10%
      -Missile Defender Laserlock targets now show a floating icon above them when they are being targeted
      -Missile Defender Laserlock no longer gets a range boost when garrisoned
      -Pathfinder model updated
      -Pathfinder now uses unique snow model on snow maps
      -Pathfinder now visually shows silencer being attached to rifle when selected
      -Pathfinder production cost decreased from 600 to 400
      -Pathfinder weapon range decreased by 16.6%
      -Pathfinder binoculars no longer work as a targeted ability but rather reveal a large area around the Pathfinder when activated
      -SEAL weapon range increased by 35%
      -SEAL weapon damage increased by 45%
      -SEAL can now gain Veterancy from kills made using C4
      -Predator Recon Drone can now perform a scanner sweep after the 'Advanced Drone Warfare' upgrade has been purchased (stealth detection pulse)
      -Construction Dozer can no longer clear mines or other explosives
      -Sentry Drone Model and Texture updated
      -Sentry Drone cost increased from 400 to 650
      -Sentry Drone damage splash damage drastically reduced
      -Sentry Drone becomes 50% more resistant to SMALL_ARMS and GATTLING damage after the Drone Armor upgrade
      -Sentry Drone now built at Drone Assembly
      -Sentry Drone now requires power to operate (as do all other controllable drones except for those that fly)
      -Sentry Drone no longer auto repairs (it can regain this passive ability after the 'Advanced Drone Warfare' upgrade)
      -Sentry Drone will no longer leave salvage crates when destroyed (also applicable to all other new drones)
      -Humvee now has a proper exhaust effect (also applies to other vehicles using the Humvee chassis)
      -Avenger now has a radius decal to show the missile interception range
      -Avenger cost increased from 1100 to 1200
      -Avenger can no longer target ballistic missiles using their PDL
      -Avenger can now target missiles directly using their laser turret
      -Avenger now has a radius decal to show PDL interception range
      -Ambulance Detox Ability cameo updated
      -Ambulance now heals infantry 100% faster
      -Ambulance will now show a decal for its healing aura rather than a model-based ring
      -Ambulance can no longer heal infantry by ordering them inside the Ambulance (healing them by deploying is faster anyway)
      -Ambulance damage resistance to 'GATTLING' increased by 25%
      -Ambulance damage resistance to 'SMALL_ARMS' increased by 25%
      -Ambulance damage resistance to 'JET_MISSILES' increased by 30%
      -Bradley removed (will be re-added in version 2.0)
      -Crusader now moves 20% faster in hover mode
      -Crusader Hover mode reworked; it’s now a permanent upgrade to a single Crusader (main gun no longer gets disabled when upgraded obviously)
      -Microwave Tank now has a radius decal for the area of effect
      -Microwave Tank now receives 100% more damage from 'INFANTRY_MISSILE' damage (which is still less than regular tanks)
      -Microwave Tank max health decreased from 450 to 350
      -Microwave Tank can now properly shut down all Tech Buildings
      -WASP Hive requires Drone Assembly for construction
      -WASP Hive no longer requires to deploy before attacking
      -WASP Hive attack range decreased by 30%
      -Wasp Hive max health decreased from 300 to 250
      -Wasp Hive build time increased from 18 to 20 seconds
      -WASP Hive now benefits from the “Search and Destroy” battleplan
      -WASP Hive top speed decreased by 20%
      -WASP Hive turn speed decreased by 20%
      -WASP Hive now moves and turns a lot slower when critically damaged
      -WASP Hive Drones spawn rate slowed down from 7.5 to 10.0 seconds
      -WASP Hive Drones can now be targeted by basic anti-air weapons but not heavy anti-air weapons
      -WASP Hive Drones health increase from Drone Armor upgrade reduced by 33%
      -WASP Hive Drones machine gun damage type changed from 'GATTLING' to 'COMANCHE_VULCAN'
      -WASP Hive Drones missile damage type changed from 'INFANTRY_MISSILE' to 'EXPLOSION'
      -WASP Hive Drones missile damage increased by 100%
      -WASP Hive Drones machine gun damage increased by 200%
      -Tomahawk missiles in High-speed Mode health increased by 35% (Cruise Mode missiles remain unaltered)
      -Tomahawk primary damage increased by 33%
      -Tomahawk cost increased from 1200 to 1600
      -Tomahawk will now reset their reload time when switching between Cruise Mode and High-speed Mode
      -Tomahawk Cruise Mode missiles now look visually different from the default ones
      -Tomahawk build time increased from 20 to 22 seconds
      -Paladin model and cameo updated
      -Paladin weapon range increased by 9.3%
      -Paladin base health increased by 5.2%, total health after Composite Armor upgrade remains unchanged
      -Paladin now has a coaxial machine gun in addition to its main cannon
      -Paladin Point Defence Laser rate of fire decreased 1.5 to 2.0 seconds per shot
      -Paladin Point Defence Laser can no longer target infantry
      -Paladin now has a radius decal to show PDL interception range
      -Chapparal will now properly attack units as soon as they come within its max weapon range
      -Chaparral can now effectively engage targets while moving
      -Chaparral now requires “Armored Company” unlock
      -Chaparral missiles will no longer be targeted by base defences
      -Viper cost increased from 1000 to 1200
      -Viper max health increased by 10%
      -Viper top speed reduced by 9%
      -Viper can now strafe (like the Comanche and Hellion already can)
      -Viper anti-air missile reload time reduced from 6.0 seconds to 2.5
      -Viper anti-air missile damage reduced by 40%
      -Blackhawk cost decreased from 2200 to 1600 (due to Ranger price reduction)
      -Blackhawk minigun weapon damage increased by 20%
      -Blackhawk minigun weapon range increased by 25%
      -Blackhawk damage type changed from 'COMANCHE_VULCAN' to 'GATTLING'
      -Blackhawk minigun weapon scatter increased by 100% (effectively doubling the area effect of this weapon)
      -Blackhawk now gets 40% more damage from 'SMALL_ARMS' and 'GATTLING' type weapons before the Countermeasure upgrade
      -Blackhawk now gets 20% more damage from 'SMALL_ARMS' and 'GATTLING' type weapons after the Countermeasure upgrade
      -Raptor Ammo Upgrade removed
      -Raptor base ammo increased from 2 to 4
      -Raptor now requires a Detention Center
      -Raptor cost increased from 1200 to 1400
      -Raptor missile damage increased by 5%
      -Nighthawk remains stealthed permanently unless it’s under fire or detected
      -Nighthawk cost increased from 1800 to 2000
      -Nighthawk Bunker Buster upgrade removed (Nighthawk simply starts with Bunker Busters now)
      -Nighthawk damage type changed from 'STEALTHJET_MISSILES' to 'AURORA_BOMB'
      -Protector Missile System now has a indicator ability for its weapon relay range
      -Protector Missile System no longer obscures the line of sight allowing other units to fire over/through it
      -Protector Missile System no longer spawns 3 rangers upon destruction
      -Fire Base cannon damage decreased by 16%
      -Fire Base cannon dead zone decreased by 10%
      -Fire Base Guided Howitzer Upgrade removed
      -Fire Base now gets damage and range upgrades from the 'Advanced Drone Warfare' upgrade
      -Fire Base now gains a small drone after being upgraded with 'Advanced Drone Warfare' (purely visual)
      -Fire Base upgraded cannon damage decreased by 20%
      -Fire Base upgraded cannon rate of fire decreased 3.0 to 4.0 seconds per shot
      -Fire Base upgraded cannon projectile speed decreased by 22%
      -Fire Base no longer obscures the line of sight allowing other units to fire over/through it
      -Barracks model updated (now has a USA flag on it rather than a team-colored flag)
      -War Factory cameo updated
      -Detention Camp’s Prisoners can no longer be killed
      -Detention Camp cost increased from 1000 to 1500
      -Strategy Center bombardment cannon rate of fire decreased 3.0 to 6.0 seconds per shot
      -Strategy Center bombardment cannon projectile speed decreased by 30%
      -Strategy Center stealth detection capabilities removed
      -Strategy Center “Hold the Line” battle plan now gives 25% increased health for units and defence structures instead of 20%
      -Strategy Center “Hold the Line” battle plan now increases health by 100% instead of 50%
      -Strategy Center can now buy a CIA Priority Report (grants a single charge for the CIA Intelligence power), can be repurchased as needed
      -Supply Dropzone model and cameo updated
      -Flashbang Grenades upgrade removed (Rangers and Green Berets can use Flashbang Grenades the moment a Detention Camp has been constructed)
      -Drone Armor upgrade cost increased from 500 to 1000
      -Composite Armor now requires “Armored Company” unlock
      -Composite Armor now adds a visual change to the side armor of the Crusader, Paladin and Microwave
      -Chem Suits upgrade cameo updated
      -Advanced Training cameo updated
      -Support Aircraft Armor now requires “Strategic Airlift” unlock and no longer unlocks by default at rank 3
      -Laser Guided Missiles cost decreased from 1500 to 1000
      -Supply Lines cost increased from 800 to 1000
      -Rocket Pods cost increased from 800 to 1000
      -Counter Measures cost increased from 1500 to 2000
      -Targeteer Drone cost increased from 100 to 200
      -Targeteer Drone model and cameo updated
      -Ammo Dump generals power removed
      -Spy satellite Scan now available without unlock
      -Spy Satellite Scan is now deployed from the Strategy Center
      -Spy satellite Scan no longer detects stealth
      -Spy satellite Scan recharge time increased from 1 to 2 minutes
      -Spy Satellite Scan cameo updated
      -A-10 Thunderbolt model, texture and cameo updated
      -A-10 Thunderbolt Strike rank 1 cameo updated
      -B-52 Bomber model updated
      -Carpet Bombing recharge time increased from 4:00 to 5:00
      -Spectre Gunship recharge time increased from 4:00 to 5:00
      -Leaflet Drop recharge time increased from 3:00 to 4:00
      -Leaflet Drop is now performed by 3 smaller cargo planes which have 40% less health each
      -Leaflet Drop effect radius decreased by 32%
      *****************************************************
      ******* Chinese Faction Additions and Changes *******
      *****************************************************
      -------New units, structures and additions-------
      -Shenlong Flame Tank (super-heavy tank with twin flame cannons)
      -Minigun Team (3-man team with portable anti-ground gattling cannon)
      -Disruptor Team (3-man team with portable anti-ground missile launcher, can choose FLAK and EMP)
      -Breakthrough Strategy (1 Star unlock required for Overlord and Shenlong)
      -Volatile Incendiaries upgrade (required for Inferno Cannons and Hellfire MiGs to create firestorms)
      -------Tweaks and adjustments--------
      -Red Guard cost decreased from 300 to 150 (75 per Red Guard)
      -Red Guard model updated
      -Tank Hunter cost decreased from 280 to 250
      -Tank Hunter firing FX updated
      -Pyro Technician cost increased from 300 to 350
      -Pyro Technician flamethrower damage decreased by 50%
      -Pyro Technician fire wall ability damage removed entirely (only the actual flames created by the ability now do damage)
      -Pyro Technician now requires a War Factory
      -Volunteer Squad movement speed increased by 40%
      -Volunteer Squad cost decreased from 1200 to 1000
      -Nukeneer now has a deploy button
      -Nukeneer now uses 2 transport slots rather than 1
      -Nukeneer cannot be crushed by vehicles anymore
      -Black Lotus “Cash Hack” time required to complete the hack decreased from 6 to 3 seconds
      -Black Lotus “Cash Hack” now steals 1500 cash instead of 1000
      -Black Lotus “Vehicle Hack” time required to complete the hack decreased from 2 to 1 second
      -Black Lotus “Capture Building” hack time required to complete the hack decreased from 6 to 4 seconds
      -Listening Outpost cameo updated
      -Listening Outpost now needs to deploy before becoming stealthed
      -Listening Outpost will now kill all Hackers occupying the vehicle when destroyed
      -Supply Truck movement speed increased by 50%
      -Supply Truck can now drive in reverse
      -Supply Truck now has engine exhaust effects
      -Gattling Tank damage against ground targets reduced by 13%
      -Gattling Tank cost increased from 600 to 700
      -Gattling Tank now has 4 visually different variants
      -Battlemaster cameo updated
      -Battlemaster damage reduced by 15%
      -Battlemaster rate of fire decreased by 5%
      -Battlemaster cost increased from 700 to 750
      -Troop Crawler’s Red Guards have been removed (pricing and production speed adjusted accordingly)
      -Troop Crawler now has a indicator ability for its stealth detection range
      -Troop Crawler health increased by 16.6 %
      -Troop Crawler Recon Kit is now a global upgrade purchased for $1000 at the Propaganda Center
      -Troop Crawler recon scan range increased by 20%
      -Troop Crawler recon scan area of effect increased by 100%
      -Troop Crawler Recon Kit health upgrade increased from 25% to 33%
      -Troop Crawler Recon Kit makes Troop Crawler 30% more resistant to 'JET_MISSILES' Damage
      -Dragon Tank armor damage taken from 'GATTLING' damage decreased from 25% to 10%
      -Dragon Tank cost increased from 700 to 800
      -Dragon Tank max health increased from 290 to 350
      -Inferno Cannon cost increased from 800 to 1000
      -Inferno Cannon no longer creates firestorms by default (requires new 'Volatile Incendiaries' upgrade)
      -ECM Tank now shows jamming radius with a decal
      -ECM Tank jammer ability vehicle disabled rate decreased by 50%
      -ECM Tank jammer sphere effect optimized
      -ECM Tank jammer ability no longer affects airborne targets
      -Twin Fang cameo updated
      -Twin Fang firing FX updated
      -Overlord Bunker add-on no longer gives the overlord 10% additional damage resistance
      -Overlord Bunker add-on now gives all occupied infantry garrison weapon bonuses (33%+ range and 25%+ damage)
      -Overlord weapon rate of fire increased by 40%
      -Overlord Horde Bonus no longer just helps to stack with other units, instead Overlord now benefits from it
      -Nuke Cannon now has a deploy button
      -Nuke Cannon EMP Shells removed
      -Nuke Cannon explosions will now cause trees near the impacts to fall down
      -Nuke Cannon movement speed increased by 25%
      -Nuke Cannon rate of fire decreased by 25%
      -Nuke Cannon now properly benefits from Horde Bonus
      -MiG Fighter model and cameo updated
      -MiG Fighter cost increased from 1000 to 1100
      -MiG Fighter max health decreased from 160 to 120
      -MiG Fighter health gained from Aircraft Armor increased from 50 to 90
      -Hellfire MiG cost increased from 1300 to 1400
      -Hellfire Mig build time decreased from 16 to 14
      -Hellfire MiG bombs will now only 'home' in on slow moving vehicles but not fast moving vehicles
      -Hellfire MiG bombs no longer create firestorms by default (requires new 'Volatile Incendiaries' upgrade)
      -Hellfire MiG bombs can now create firestorms in groups of 2
      -Hellfire MiG now requires a Breeder Reactor
      -Hellfire MiG damage per bomb reduced by 15%
      -Hellfire MiG damage type changed from “EXPLOSION” to “JET_MISSILE”
      -Hellfire MiG attack range reduced by 12.5%
      -Han Gunship cameo updated
      -Han Gunship upgrade cameos updated
      -Han Gunship max health decreased by 20%
      -Han Gunship now benefits from the Aircraft Armor upgrade
      -Han Gunship Nuclear Loadout upgrade cost increased from 800 to 1100
      -Han Gunship Nuclear Loadout upgrade production time increased from 15 to 18 seconds
      -Han Gunship Nuclear Loadout rocket’s radiation field changed from medium to small
      -Han Gunship Nuclear Loadout rocket splash damage radius reduced by 25%
      -Propaganda Airship now requires a Breeder Reactor instead of a Propaganda Center
      -Propaganda Airship max health decreased by 20%
      -Propaganda Airship now benefits from the Aircraft Armor upgrade
      -Propaganda Airship cameo updated
      -Propaganda Airship Battlecry duration increased by 2 seconds
      -Propaganda Airship Battlecry effects improved
      -Propaganda Airship Battlecry now has a proper cooldown time effect on its ability button
      -Speaker Tower model and cameo updated
      -Speaker Tower max health increased from 450 to 600
      -Speaker Tower jammer upgrade can now be purchased per Speaker Tower
      -Speaker Tower jammer upgrade cost decreased from 1000 to 300
      -Speaker Tower jammer upgrade production time decreased from 30 to 10 seconds
      -Speaker Tower with jammer upgrade now shows its ECM radius with a decal
      -Speaker Tower can no longer be upgraded with mines
      -Speaker Tower can now be upgraded into Sensor Tower (detects stealth over a long range)
      -Speaker Tower now has a radius decal indicating its area of effect (also includes other types of units that have propaganda speakers)
      -Patriotism Upgrade removed
      -Propaganda Center reduces cost of all infantry units by 20% by default (no longer requires Patriotism upgrade)
      -Propaganda Center cost increased from 1000 to 1500
      -Land Mines upgrade cost decreased from 600 to 400
      -Land Mines upgrade production time decreased from 20 to 12 seconds
      -MiG Armor upgrade costs increased from 1000 to 1500
      -MiG Armor upgrade renamed to Aircraft Armor
      -Subliminal Messaging upgrade cost increased from 1000 to 1500
      -Mass Mobilisation now required to produce Hopper Tanks
      -Mass Mobilisation now also unlocks Optimized Vehicle Production for Chinese War Factories
      -War Factory can now choose Optimized Vehicle Production (doubles production of all T0 vehicles, disables T1 and T2 from being build unless normal production is chosen again)
      -Radio Intercepts duration decreased from 18 seconds to 2.5 seconds
      -Radio Intercepts recharge time decreased from 3:00 minutes to 2:00 minutes
      -Radio Intercepts cameo updated
      -ECM Burst Bomb now distracts missile/rocket based anti-air weapons for a much longer time in the second and third rank
      -ECM Burst radius cursor has been updated
      -ECM Burst recharge time decreased from 4:00 to 3:30
      -Spy Plane now makes a single sweep instead of multiple
      -Spy Plane no longer reveals stealthed units with its sweep
      -Spy Plane sweeped area now remains revealed for a much longer time
      -Spy Plane max health decreased from 2000 to 1000
      -Spy Plane no longer has any ECM effects
      -Spy Plane model and cameo updated
      -Spy Plane recharge time decreased from 2:30 to 2:00 minutes
      -Napalm Strike bomber max health decreased from 1000 to 700
      -Napalm Strike now changes button when Black Napalm upgrade has been purchased
      -EMP Pulse Bomb recharge time decreased from 5:00 to 4:00
      -Frenzy trigger effect improved (purely visual)
      -Propaganda pulse effects optimized
      -Propaganda effect icons updated (changed from a healing cross to a red star)
      *************************************************
      ******* GLA Faction Additions and Changes *******
      *************************************************
      -------New units, structures and additions-------
      -Demo Truck added (replaces Demo Track)
      -Partisan (stealth detector/spotter and sniper infantry)
      -Mercenary Contracts 1 star unlock (allows training of mercenary units)
      -Mercenary Gunner (tier 1 special infantry with machete and MG, can dig fox hole to place himself inside)
      -Mercenary Grenadier (tier 2 special infantry with machete, MP and grenade launcher)
      -Recycler Truck (tier 1 special vehicle, repairs vehicles and recycles salvage to unlock new technologies)
      -------Tweaks and adjustments--------
      -Rebel production cost decreased from 150 to 75
      -Tunnel Defender production cost decreased from 300 to 250
      -Tunnel Defender rocket warhead now changes visually when upgraded with AP rockets
      -Terrorist Car Bomb ability removed entirely
      -Terrorist now becomes permanently stealthed after the Camouflage upgrade
      -Terrorist with camouflage will reveal himself when in close proximity to an enemy vehicle
      -Hijacker is no longer stealthed when stationary
      -Hijacker now becomes permanently stealthed after the Camouflage upgrade
      -Hijacker with Camouflage will reveal himself when in close proximity to an enemy vehicle
      -Angry Mob pistol damage increased by 20%
      -Angry Mob production cost decreased from 1000 to 800
      -Angry Mobs can no longer be crushed
      -Jarmen Kell Stinger Missiles are now completely immune to ECM, PDL and other missile/rocket counters (including Countermeasures)
      -Jarmen Kell Stinger Missile attack now shows an ammo icon next to the health bar
      -Jarmen Kell Suppressive Fire can no longer be used on structures and drones
      -Jarmen Kell Suppressive Fire deadzone removed
      -Insurrection Mob is now unique and no longer a larger standard mob
      -Insurrection Mob no longer benefits from the Arm the Mob upgrade
      -Insurrection Mob damage slightly increased (still less than the previous AK upgraded mob)
      -Insurrection Mob can no longer be crushed
      -Informant recharge time decreased from 3:00 to 2:30
      -Informant will now stealth in 0.5 seconds instead of 2.0
      -Informant now has a 'Report Situation' ability which doubles his sight radius for a short amount of time
      -Informant can no longer be transported or garrison structures
      -Informant vision range increased from 220 to 250
      -Informant will only reveal himself when taking damage or when coming in close proximity with enemy units
      -Command Truck now instantly dies when struck by a pilot-killing weapon
      -Command Truck can now transport up to 2 Workers
      -Command Truck will now act as if it’s deployed when within a Chemical Lab (radar and generals powers can be used)
      -Command Truck now has engine exhaust effects
      -Command Truck can now perform radar scans after the Escalation upgrade
      -Observation Van model and cameo updated
      -Observation Van now has engine exhaust effects
      -Observation Van can no longer gain Observation Scan ability when upgraded with Observation Scanners
      -Observation Scanner upgrade cost decreased from 600 to 300
      -Technical model and cameo updated
      -Technical now has 7 visually different variants
      -Technical salvage upgrade 1 now gives it a more powerful machine gun
      -Technical salvage upgrade 2 now gives it a hitscan cannon
      -Quad Cannon model and cameo updated
      -Quad Cannon now has 3 visually different variants
      -Scorpion Tank model and cameo updated (small visual updates from the original ZH/Generals scorpion)
      -Scorpion Tank now has 5 visually different variants
      -Scorpion Tank cost decreased from 700 to 600
      -Scorpion Tank health decreased by 5%
      -Scorpion Tank top speed increased by 15%
      -Scorpion Tank main gun damage increased by 8% (only affects non-salvage upgraded version of the gun)
      -Scorpion Tank now gains upgrades for its cannon in all salvage upgraded states and not just the first one (rocket upgrades remain the same)
      -Scorpion Tank now receives a visual update when equipped with Toxin Shells
      -Scorpion Tank no longer requires Black Market
      -Scorpion Tank will no longer automatically use its rockets on infantry units
      -Scorpion Tank Rocket upgrade cost increased from 1000 to 1500
      -Scorpion Tank Rocket upgrade moved to Chemical Lab
      -Toxin Tractor model and cameo updated
      -Toxin Tractor now has 3 visually different variants
      -Toxin Tractor cost increased from 600 to 800
      -Toxin Tractor weapon range increased by 25%
      -Toxin Tractor max health increased by 8%
      -Toxin Tractor movement speed increased by 20%
      -Toxin Tractor salvage upgrades now give a much greater increase of damage
      -Toxin Tractor splash damage for the main weapon increased by 100%
      -Toxin Tractor can now effectively move and attack at the same time
      -Toxin Tractor Contaminate Ability can now be activated on the spot or at a location with 2 independent buttons
      -Toxin Tractor contaminated poison field damage increased by 100%
      -Marauder Tank model and cameo updated
      -Marauder Tank now has 4 visually different variants
      -Marauder Tank cost increased from 800 to 1200
      -Marauder Tank max health decreased by 11%
      -Marauder Tank no-salvage damage increased by 16%
      -Marauder Tank no-salvage rate of fire increased by 30%
      -Marauder Tank Junk Repair heal rate increased by 100%
      -Marauder Tank can now plow through mine fields unharmed (demo traps and specialist mines not included)
      -Marauder Tank now receives a visual update when equipped with Toxin Shells
      -Rocket Buggy mortar rate of fire decreased by 16%
      -Rocket Buggy now has 3 visually different variants
      -Rocket Buggy mortar pre-firing delay removed
      -Rocket Buggy now gains a 50% improved rate of fire for its mortar from the Buggy Ammo upgrade
      -Rocket Buggy is no longer required to stop before alternating between weapon modes
      -Rocket Buggy mortar now benefits from the Toxin Shells upgrade
      -Bm-21 Grad available without the “Assault Tactics” unlock
      -Bm-21 Grad now has 3 visually different variants
      -Bm-21 Grad now shows a pair of headlights
      -BM-21 Grad pre-firing delay increased from 0.5 to 1.5 seconds
      -Bm-21 Grad pre-firing delay from single rocket mode removed entirely
      -BM-21 Grad single shot rate of fire increased by 10%
      -Ural Truck now has 3 visually different variants
      -Bomb Truck now has 3 visually different variants
      -Bomb Truck now has exhaust particle effects
      -Bomb Truck now benefits from a unique salvage mechanic which allows it to recover nuclear material (and warheads) to use as payload
      -Bomb Truck default damage increased by 50%
      -Bomb Truck can now drive in reverse
      -Battle Bus model and cameo updated
      -Battle Bus now has 3 visually different variants
      -Battle Bus cost decreased from 1000 to 750
      -Battle Bus now requires “Assault Tactics” unlock
      -Battle Bus turn speed increased by 10%
      -Gazelle damage per rocket decreased by 33%
      -Gazelle now fires bursts of 6 rockets instead of 2
      -Gazelle scatter radius increased by 66%
      -Gazelle anti-tank missile damage increased by 25%
      -Gazelle cost increased from 800 to 1000
      -Gazelle Toxin Sprinker now properly shows a cooldown on its ability button
      -Interceptor model and cameo updated
      -Interceptor cost increased from 800 to 1000
      -Interceptor now has rockets in addition to its machine guns
      -Interceptor machine guns will no longer be replaced by weapon upgrades (the rockets are replaced instead)
      -Interceptor RPG upgrade replaced by Missile upgrade
      -Interceptor can now alternatively upgrade to carry bombs
      -Demo Trap cost decreased from 400 to 200
      -Demo Trap production time increased 4 from to 5 seconds
      -Demo Trap will now properly be detected at the same range as other mines and explosives (previously was detected at the same range as regulair structures)
      -Dushka Nest gunner is now much harder to kill when Dushka Nest has been fortified
      -Dushka Nest with camo netting will now always reveal itself as long as something is within weapon range (even when the gunner is killed)
      -Tunnel Network cost decreased from 800 to 700
      -Tunnel Network with Camo Netting will now reveal itself when enemy infantry come in close proximity
      -Barracks model and cameo updated (now has a GLA flag on it rather than a team-colored flag)
      -Captured Supply Stash Tunnels can no longer train Workers
      -Black Market cost decreased from 2000 to 1500
      -Black Market no longer produces money when build
      -Black Market Cash Bounty upgrades will no longer increase the income of the black market
      -Black Market Cash Bounty 3 cost decreased from 3000 to 2000
      -Black Market can purchase up to 3 weapon merchants in tier 2 (each merchant generates an income of $35 every 2 seconds)
      -Chemical Lab cost decreased from 2500 to 2000
      -Scud Storm model and cameo updated
      -Scud Storm missile explosion effect updated
      -Junk Repair cameo updated
      -Junk Repair upgrade cost decreased from 2000 to 1000
      -Junk Repair research time decreased from 60.0 seconds to 30.0
      -AP Rockets cameo updated
      -AP Rockets upgrade cost decreased from 2000 to 1500
      -AP Rockets research time decreased from 60.0 seconds to 45.0
      -AP Bullets upgrade moved to Black Market
      -AP Bullets research time decreased from 60.0 seconds to 45.0
      -Camouflage upgrade costs decreased from 2000 to 1500
      -Anthrax Beta cost decreased from 2500 to 2000
      -Assault Tactics cameo updated
      -High Explosive Caches cameo updated
      -Ambush cooldown decreased from 4:00 to 3:30 minutes
      -Ambush Rank 1 Infantry changed from 4 Rebels, 1 Tunnel Defender to 6 Rebels, 2 Tunnel Defenders
      -Ambush Rank 2 Infantry changed from 8 Rebels, 2 Tunnel Defender to 12 Rebels, 4 Tunnel Defenders
      -Ambush Rank 3 Infantry changed from 16 Rebels, 4 Tunnel Defender to 24 Rebels, 8 Tunnel Defenders
      -Oil Sabotage can now only be activated upon an enemy unit
      -Oil Sabotage can no longer be accidentally activated on the ground without effect
      -Oil Sabotage cost increase percentages increased from 10,20,40 to 15,30,45
      -Diverted Supply Drop is now automatically dropped onto the airfield and can no longer be manually used as an ability
      -GPS Scrambler now also works on non-GLA buildings
      *****************************************************
      ******* Russian Faction Additions and Changes *******
      *****************************************************
      -------New units, structures and additions-------
      -Topol-M (mobile nuclear missile launcher, high range, missiles cost money)
      -Missile Silo (nuclear missile silo, very high range, missiles cost money)
      -ICBM Clearance Rank 1 unlock (required to field the Topol-M and build the Missile Silo)
      -Radar outpost (replaces Radar Station, can be upgraded with different functions like an air-raid warning system)
      -Arena Component Tower add-on (replaces Air Raid Component)
      -Construction Crane (replaces Dozer)
      -Hellion Gunship (replaces Hokum, functions similarly)
      -Thermobaric Ordnance upgrade (Gives Hunchback bombs and the Hellion thermobaric rockets)
      -Sokol (stealthed ground-attack aircraft)
      -Goliath Active defence system upgrade (tier 2 upgrade for helicopters)
      -Assault Armaments Upgrade
      -Shmel Trooper (tier 0 anti-garrison/infantry unit)
      -Field Quarters Truck (requires new Conscript Reserves unlock)
      -BMD-1 (replaces first BMD-4 in VDV Paradrop)
      -Shilka (anti-personnel/air vehicle added to Armored Reserves)
      -------Tweaks and adjustments--------
      -Anti-garrison upgrade removed
      -Camaraderie effect now triggers a particle effect upon death of an infantry showing its effective range
      -Conscript production cost decreased from 100 to 50
      -Conscript 'Larger Rifle Magazines' upgrade renamed to 'Advanced Infantry Munitions'
      -Conscript will now display a slightly larger and differently colored magazine when upgraded with Advanced Infantry Munitions
      -Conscript upgraded with goggles will now detects mines and explosive traps at double the range
      -RPG Conscript production cost decreased from 350 to 250
      -RPG Conscript damage reduced by 9%
      -RPG Conscript now fires his weapon 25% faster
      -RPG Conscript gains a secondary distraction rocket from the Advanced Infantry Munitions upgrade (this warhead will trigger PDL and Arena systems while the real warhead hits the target)
      -Igla Trooper cost decreased from 175 to 150
      -Igla Trooper will now automatically alternate between launcher or MP depending on what target he is ordered to attack
      -Igla Trooper can now switch to lock-on mode (firing in this mode ignores all types of countermeasures but requires a short lock-on delay)
      -Shock Trooper production cost decreased from 600 to 500
      -Shock Trooper resistance to 'SMALL_ARMS' damage increased by 20%
      -Shock Trooper resistance to 'COMANCHE_VULCAN' damage increased by 20%
      -Shock Trooper resistance to 'EXPLOSION' damage increased by 20%
      -Shock Troopers can now switch between weapons properly if multiple of them are selected with different weapon setups
      -Shock Trooper Tesla Gun no longer creates additional arcs of electricity upon killing an infantry
      -Shock Trooper Tesla Gun now requires the Tesla Tech unlock
      -Shock Trooper no longer passes on the Camaraderie damage bonus to friendly troops upon death
      -Shock Trooper no longer gains the Camaraderie damage bonus if friendly Russian infantry die near him
      -Boris machine gun damage against aircraft increased by 50%
      -Boris RPG rockets are now completely immune to ECM, PDL and other missile/rocket counters
      -Boris RPG rockets now have a secondary splash damage (it does less damage than from a direct hit but allows him to damage multiple units with each shot)
      -Boris RPG rockets now have a unique model and visually enhanced detonation effect
      -Boris Airstrike will now show a flare shortly before the MiG bombers arrive
      -Boris Airstrike can no longer be intercepted (they now make a similar diving sweep as Euro Fighters)
      -Boris Airstrike MiGs now drop a single bomb instead of two
      -Boris Airstrike MiGs bomb damage increased by 15%
      -Boris Airstrike starts of with two bombers but gains one additional bomber which each Veterancy level (total of 5 on Heroic rank)
      -Boris Airstrike now gives him Veterancy from the kills made by the MiGs
      -VDV Paratrooper model updated
      -VDV Paratrooper now has 2 additional model variants
      -VDV Paratrooper can now capture buildings (if Capture Building upgrade is purchased)
      -VDV Paratrooper can no longer be crushed
      -VDV RPG Trooper model updated
      -VDV RPG Trooper now has 2 additional model variants
      -VDV RPG Trooper can switch between regular and thermobaric warheads
      -VDV RPG Trooper can no longer be crushed
      -Smoke Grenade created smoke screens will now only remain 6.5 seconds (was 10)
      -Smoke Grenade ability will make enemy units stop attacking the unit who activated them (if not in close proximity)
      -Smoke Grenade ability now has a proper cooldown time effect on the ability button
      -Supply Truck cost decreased from 1100 to 1000
      -Supply Truck Health increased by 33%
      -Supply Truck can now be revived using Emergency Recovery or recovery from the MTP
      -Supply Truck can now be upgraded into a Field Quarters Truck after unlocking the 'Conscript Reserves' Generals point
      -Mishka movement speed decreased by 16%
      -Mishka can no longer carry a single passenger by default
      -Mishka now gains fireports and 2 passenger slots after Assault Armaments has been purchased
      -Mishka now has guard mode and attack move available after the Assault Armaments upgrade
      -Mishka now benefits from the ERA armor upgrade
      -BMP texture and cameo updated
      -BMP autocannon damage increased by 100%
      -BMP cost decreased from 800 to 750
      -Tunguska model, texture and cameo updated
      -Tunguska can now launch smoke grenades
      -Tunguska top speed reduced by 12.5%
      -Tunguska health increased by 20%
      -Tunguska damage against ground targets increased by 16.6%
      -Tunguska range against ground targets increased by 6.6%
      -Tunguska now gains 25% more damage on its cannons and 66% more damage on its missiles after the Assault Armaments upgrade (cannon damage only applies to the cannons when targeting aircraft)
      -Kodiak model, texture and cameo updated
      -Kodiak turret-mounted machine gun now fires in bursts instead of constantly (DPS and overall damage values remain unchanged)
      -Kodiak health increased from 550 to 600
      -Kodiak cannon damage increased by 15%
      -Kodiak cost decreased from 1300 to 1200
      -Kodiak can now switch between ATGM and Normal Shell attacks after being upgraded with Assault Armaments
      -MTP texture and cameo updated
      -MTP damage resistance to 'JET_MISSILES' increased by 20%
      -MTP can now be ordered to recover on a location or at a target location
      -Buratino model, texture and cameo updated
      -Buratino can now launch smoke grenades
      -Buratino rockets now do 10 additional 'INFANTRY_MISSILE' damage
      -Tesla Tank model, texture and cameo updated
      -Tesla Tank can now launch smoke grenades
      -Msta Smoke Round ability removed
      -Msta cost decreased from 1800 to 1700
      -Msta top speed increased from 20 to 24
      -Msta can now launch smoke grenades
      -Msta can now be set to precision or scatter fire modes
      -Koalition Gun System upgrade cost decreased from 2000 to 1500
      -Grumble model, texture and cameo updated
      -Grumble missiles will no longer be targeted by base defences
      -Grumble missiles can no longer be targeted anti missile systems such as PDL or Arena (Cyclops is the only exception to this)
      -Golem model, texture and cameo updated
      -Golem no longer gains bonus damage against structures
      -Golem no longer has an anti-personnel machine gun turret
      -Golem smoke grenade ability removed
      -Golem is now equipped with 2 turret mounted anti-air/personnel machine guns
      -Golem now has Shtora Active Defence ability which renders the tank untargetable for 5 seconds (note this does not mean invulnerable, just that attack orders cannot be performed on it for that time)
      -Golem is no longer immune to microwave disable beams or EMP fields altho highly resistant to them
      -Sentinel model, texture and cameo updated
      -Sentinel Warden Missiles are now fired in bursts of 4 instead of 2 (damage changed to do the same as before)
      -Sentinel Warden Missiles now additionally do 15 'ARMOR_PIERCING' damage (only applicable to the ground attack)
      -Sentinel Arena now has a decal indicating the range it covers
      -Sentinel can now drive in reverse
      -Sentinel self repair rate increased by 100%
      -Arms Supplier deploy time decreased from 1.8 to 1.5 seconds
      -Arms Supplier will no longer get destroyed when the Industrial Plant it resides in is destroyed
      -Arms Supplier cost decreased from 1900 to 1800
      -Arms Supplier production time decreased from 20.0 to 18.0 seconds
      -BMD-4 Sprut SD Upgrade now does 90% less damage to structures
      -BMD-4 Sprut SD Upgrade weapon range increased by 20%
      -BRDM model, texture and cameo updated
      -BRDM Max health increased by 33%
      -BRDM movement speed decreased by 25%
      -BRDM can now transport up to 4 infantry
      -BRDM damage type changed from 'EXPLOSION' to 'INFANTRY_MISSILE'
      -BRDM missile splash damage reduced
      -BRDM now has smoke grenades
      -Rhino Tank now requires Assault Armaments to use its ATGM attack
      -Rhino Tank ATGM damage type changed from 'ARMOR_PIERCING' to 'STEALTHJET_MISSILES' (this makes it only effective against vehicles)
      -Rhino Tank can now switch between missile and shell attacks (missile attacks have been adjusted for more optimal use as primary weapon)
      -Rhino Tank model and cameo updated
      -Rhino Tank now benefits from the ERA upgrade
      -Rhino Tank max health increased by 25%
      -Hunchback cost decreased from 1400 to 1300
      -Hunchback will no longer survive with 1% HP if hit by a fully upgraded raptor (unless it’s promoted to Veteran status or higher)
      -Hunchback will now drop bombs twice as fast as before
      -Hunchback bomb damage decreased by 25%
      -Hunchback rate of fire increased by 17%
      -Hind cameo updated
      -Hind cost decreased from 2500 to 2300
      -Hind nose gun scatter radius increased by 80%
      -Hind nose gun damage increased by 50%
      -Hind minigun turret rotation speed increased by 125%
      -Hind will no longer survive with 1% HP if hit by a fully upgraded raptor (unless it’s promoted to Veteran status or higher)
      -Frogfoot replaced by Sokol
      -Berkut can no longer target ground units with its missiles (can still use the machine guns for this however)
      -Berkut machine gun damage type against ground targets changed from 'GATTLING' to 'COMANCHE_VULCAN'
      -Berkut machine gun damage against ground targets increased by 20%
      -Berkut machine gun now scatters a lot more when used on ground targets (making it a lot more effective against grouped infantry)
      -Berkut Evasive Manoeuvres animation now looks a lot smoother
      -Berkut Evasive Manoeuvres now has a proper cooldown time effect on its ability button
      -Kashtan model, texture and cameo updated
      -Kashtan cost decreased from 1200 to 1000
      -Kashtan weapon range against aircraft increased by 22%
      -RPG Component Tower model, texture and cameo updated
      -RPG Component Tower missile speed increased by 20%
      -RPG Component Tower rate of fire increased by 10%
      -RPG Component no longer benefits from Compressed Missile Engines upgrade
      -RPG Component Tower range increased by 19%
      -Tesla Component Tower model, texture and cameo updated
      -Command Bunker model and cameo updated
      -Industrial Plant model, texture and cameo updated
      -Industrial Plant now provides 15% cost reduction on vehicles by default
      -War Factory model, texture and cameo updated
      -Helipad model, texture and cameo updated
      -Barracks model updated (now has a Russian flag on it rather than a team-colored flag)
      -Infantry Medkits upgrade cost decreased from 1500 to 1000
      -Thermobaric Ordnance upgrade cost decreased from 2000 to 1500
      -Coal Plant Expansion upgrade cost decreased from 1500 to 1000
      -Weapon Bunker cost increased from 1000 to 1500
      -Advanced Infantry Munition upgrade cost decreased from 1000 to 750
      -Compressed Missile Engines upgrade no longer provides its bonuses to Helicopters and Aircraft
      -Tu-22 Backfire Missile Strike damage increased by 25%
      -Tu-22 Backfire Missile Strike scatter radius decreased from 60 to 30
      -Tu-22 Backfire Missile collision removed (they will now always hit the intended target area regardless of obstructions)
      -VDV Paradrop at rank 1 now drops 1 BMD-1 instead of 1 BMD-4
      -VDV Paradrop at rank 2 now drops 1 BMD-1 and 1 BMD-4 instead of 2 BMD-4's
      -VDV Paradrop at rank 3 now drops 1 BMD-1 and 2 BMD-4 instead of 3 BMD-4's
      -VDV Drop BDM-4 can no longer upgrade to a mortar (the newly added BMD-1 however can)
      -Blackjack model and texture updated
      -Surveillance Missile now reveals 25% more shroud during its flight
      -Surveillance Missile recharge time decreased from 3:00 to 2:00 minutes
      -Surveillance Missile revealed terrain at its impact side will remain visible much longer
      -Surveillance Missile health increased by 100%
      -Conscript Drop unlock renamed to 'Conscript Reserves”
      -Conscript Paradrop ability now drops 18 conscripts, instead of 12.
      -Targeting Satellite radius cursor updated
      -Blackout Node unlock now available at rank 3 instead of rank 5
      -Armor Reserves now drops 3 Rhinos, 3 BRDM and 3 Shilkas
      -Armor Reserves now available at rank 5 instead of rank 3
      *************************************************
      ******* ECA Faction Additions and Changes *******
      *************************************************
      -------New units, structures and additions-------
      -Claymore Howitzer (long-range howitzer vehicle)
      -Cheetah Attack Helicopter for Region command (can be chosen as upgrade instead of a Radar Heli)
      -Venom Protocol (unlocks Viking Venom, Valkyrie Venom, Jumpjet Troops and upgrades all ECA infantry except Frank Jaeger and Commandos with exoskeletons, improving their performance)
      -Viking Venom (powered armor with heavy sniper cannon and missiles, may take flight, max 1)
      -Valkyrie Venom (powered armor with canister cannon, grenade launcher and missiles, may take flight, max 1)
      -Jumpjet Troop (infantry with small cannons, may take flight, cannot be targeted by heavy anti-air)
      -Combat Pioneer (tier 1 mortar infantry unit, requires “Artillery Support” unlock)
      -Anvil Bot (unique ECA unit unlocked by Manticore Protocol, makes friendly units untargetable)
      -Fenris Cryo Tank (unique ECA unit unlocked by Pandora Protocol, shoots freeze ray, may clear enemy vehicles)
      -Bloodhound (spotter helicopter)
      -Danger Close Barrage ability (usable on almost all buildings for the ECA, launches artillery shells)
      -Non-lethal Chemicals upgrade (grants access to tear gas rounds for Mortar Pits and Pioneers, requires “Non-lethal Agents” generals power unlock)
      -Warhound AVRE (mobile defence vehicle with MG and mortar cannon, may place C4 charge)
      -Repair Specialists upgrade (various ECA units can repair structures with this)
      -Heavy Sniper (sniper infantry with anti-material rifle, attacks infantry and vehicles, must deploy)
      -Ammunition Reserves generals power (unlocks Ammo Bunker and Munition Track upgrade for Supply Track)
      -Munition Track (build at Field Command or upgraded from Supply Track, provides boost to defences, can fire Chaff)
      -Vehicle Digout (tank bunker for Leopard, Gepard and Mortar Track that requires “Prepared Defences” unlock)
      -Research Facility (replaces R&D Compound and has the same functions)
      -------Tweaks and adjustments--------
      -Dog Kennel Removed
      -Guard Dog is now also be trained from the Barracks
      -Guard Dog cost decreased from 200 to 100
      -Guard Dog production time increased from 5 to 8 seconds
      -Felin Rifleman production cost decreased from 200 to 110
      -Felin Rifleman will now automatically alternate between Starstreak missiles or assault rifle depending on what target he is ordered to attack
      -Starstreak Missiles upgrade cost increased from 1000 to 1500
      -Felin Rifleman Starstreak missile rate of fire increased from 1.5 seconds to 2.0
      -Felin Rifleman Starstreak missile weapon range decreased by 31%
      -Panzerfaust Soldier production cost decreased from 300 to 250
      -Panzerfaust Soldier can now switch to vacuum rockets instead of manually targeting them
      -Panzerfaust Soldier vacuum rocket damage reduced by 55%
      -Panzerfaust Soldier projectiles can now be intercepted by PDL or Arena systems
      -Panzerfaust Soldier projectiles can track slow moving vehicles (tanks and such but not fast movers like technicals)
      -Panzerfaust Soldier vacuum rockets now clear 3 infantry from a garrison per rocket instead of 5 (Panzerfaust Pandur unaffected by this change)
      -Panzerfaust Soldier no longer takes up 2 spaces in transports
      -Engineer building repair rate increased by 100% (bringing it on pair with Engineer Pandur)
      -Engineer repair aura decal has been made visually unique
      -Combat Medic now shows a clear decal on the ground indicating the healing radius
      -Combat Medic now heals infantry 100% faster and also herself
      -Combat Medic cost decreased from 500 to 300
      -Combat Medic now recovers wounded infantry in the same radius as her healing aura
      -Combat Medic will only show a healing effect on infantry being healed within the area of effect rather than a static healing effect around the Medic
      -Combat Medic Recover Wounded ability now returns a full refund instead of random price between 25% and 50%
      -Wounded infantry that have been recovered by a Medic or Medic Pandur will now be picked up by a Medivac helicopter (purely cosmetic)
      -Grenadier cost reduced from 850 to 600
      -Grenadier damage increased by 14% (only for the standard grenades)
      -Grenadier Airburst Grenades explosion effect updated
      -Grenadier Airburst Grenades now have a differently colored tracer
      -Frank Jeager can now disable vehicles by using his Sabotage ability
      -Frank Jaeger sniper rifle range decreased by 17%
      -Frank Jaeger sniper rifle is now an anti-material rifle (can damage vehicles)
      -Frank Jaeger sniper rifle will now show a tracer effect visible to all players when firing
      -Frank Jaeger will now crawl twice as fast when using the sniper rifle
      -Frank Jaeger weapon switching is now instant but weapons and abilities will be set on a 4 second cooldown when switching
      -Frank Jaeger garrison kill effect updated
      -Commando Infantry can no longer be crushed by vehicles
      -Commando Infantry cameos updated to be more clear on what they do
      -Commando Medic now shows a clear decal on the ground indicating the healing radius
      -Commando Medic now heals infantry 100% faster
      -Commando Demolition will now show a little animation while planting a bomb
      -Commando Demolition ability cameos updated to be more clear on what they do
      -Commando Demolition can now plant bombs on his current location (plant on target ability removed since it was rather glitched)
      -Supply Track cost decreased from 600 to 450
      -Lynx APC production time decreased from 12 seconds to 8 seconds
      -Lynx APC now has a gunner by default and can gain Veterancy
      -Lynx APC passengers will emerge with full health rather than with a 50% penalty when destroyed
      -Gepard production time decreased from 12 to 10 seconds
      -Leopard cost decreased from 1100 to 1000
      -Pandur with Engineer healing rate increased by 66% (making it slightly better than deployed Engineers)
      -Pandur with Engineer repair aura decal has been made visually unique
      -Pandur can now carry Combat Pioneers to gain a mortar attack
      -Pandur can now carry Heavy Snipers to gain an anti-material cannon
      -Pandur damage resistance to 'JET_MISSILES' increased by 20%
      -Mobile Sensor Array cost decreased from 800 to 600
      -Mobile Sensor Array production time decreased from 20 seconds to 12 seconds
      -Mobile Sensor Array is now build at the Field Command and no longer available at the Vehicle Assembly Depot
      -Mobile Sensor Array now requires Research Facility instead of Solar Reactor
      -Mobile Sensor Array deploys and undeploys almost instantly now
      -Mobile Sensor Array now displays a special decal on the ground indicating when it’s deployed/scanning
      -Mobile Sensor Array damage resistance to 'EXPLOSION' and 'JET_MISSILES' increased by 50%
      -Mobile Sensor Array max health increased by 40%
      -Mole Minelayer is now build at the Field Command and no longer available at the Vehicle Assembly Depot
      -Mole Minelayer mine field now has a proper cooldown time effect on its ability button
      -Mole Mines will now reactivate as mines when the target they are chasing is destroyed by something