Diplomacy Mount And Blade
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Mount & Blade series. Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. If you are a ruler of an own realm you can change the nations characteristics of your faction by talking to your Chancellor Herfast. Mercantilism increases the profit gained through domestic trade (i.e. Between your own population centers), and decrease the profit from international trade (both.
Create a Faction
We have established the basic process of how to create your own faction. In simple terms you simply have to seize a town or city as an independent. The problem is keeping your empire and avoiding a crushing attack from the other factions. Obviously you have to be levelled up, kitted out and in command of a large, well trained army. Making friends will also help because there is a greater chance that other lords will stay neutral when you rebel. Now we’ll have a look at recruiting lords, marrying ladies and increasing your Right to Rule.
Recruiting Lords
You can also improve your chances of victory by recruiting lords to your cause. This will make your faction more powerful but it will also decrease your chances of grabbing land for yourself. If you persuade a lord to defect or you make a companion into a vassal you will need to grant them lands of their own to keep them happy. If you make a companion into a vassal make sure they are levelled up with good armour and weaponry first because you won’t be able to change it afterwards.
You’ll need to talk to them in private if you want to recruit them. Make sure that you have a decent relationship before you broach the subject so as to avoid trouble. You can also question the competency of the current king and suggest you would do a better job. It is a smart idea to survey the scene before making any moves and make sure you approach the disaffected lords.
You can find out the situation by observing messages, talking to lords and ladies and sending your companions to gather intelligence. It is important you recruit lords and promote companions with similar ideas or you’ll end up with a hopeless kingdom.
Marriage
Another new option in Mount & Blade: Warband is to woo a lady with poetry and marry her. You can do it in secret or you can get her father’s permission (sometimes brother). It takes several visits to worm your way into a bedchamber and it’s not a good idea to rush. You can learn poems in taverns and there seems to be a limit of five in total.
The benefit of marriage is that it gives you the ability to hold feasts and increase your standing. It also brings you closer to the family, provided the marriage was sanctioned. Be warned though, if you elope and marry without the permission of the male relative then you’ll be making an enemy for life.
In order to meet eligible ladies you should win tournaments and then visit the feast and dedicate the tournament win to the lady you fancy. Once you declare an interest you’ll get summons occasionally or you can go to the city where the lady resides and you’ll see Attempt to visit a lady as a new menu option. When the relationship gets advanced enough and you’ve tried out all your poems on her you can pop the question.
Right to Rule
An important new concept in Mount & Blade: Warband is Right to Rule. You can check your Right to Rule rating in your Character Report. When you think you are ready to create your own faction you should start to build up this rating by talking to your companions and telling them you want to be king. You’ll get an option to send them out on missions. Each of your companions will have a different idea about how to improve your chances of becoming king. You’ll only be able to send one or two at a time and they’ll be away from your party for a few days while they complete the mission. Each time they return your Right to Rule will increase by 3.
If your Right to Rule rating is too low and you try to start your own faction you can expect serious opposition from all factions because they’ll regard you as a rebel bandit. To be taken seriously you have to have a good rating in terms of renown, honor and Right to Rule (just over 50 worked for me).
Making Peace
You can’t afford to be at war with everyone so you’ll want to make peace with some factions. If you are on friendly terms and you have a good standing in Calradia then you should be able to get peace. You can also use your companions as diplomats for your cause and send them to visit factions in an attempt to get treaties. You can do this by talking to your minister and asking him to dispatch an emissary. You want to send someone in your party with good persuasion skills to increase your chances of success.
Don’t be Controversial
There are various things that will make your standing suffer and so you must avoid them if you want to be taken seriously as a king. If you have a high Controversy rating you run the risk of incurring the wrath of everyone. You can check your Controversy by selecting Notes then Characters.
- Always make sure you take care of your lands. If you don’t protect them and develop them your reputation will suffer.
- Be careful who you make into a vassal. Some lords will get upset and outraged if you grant status to a commoner. You can afford to promote companions like Alayen because they are of noble blood.
- Get permission for your love affairs. If you sneak around behind the backs of male relatives or worse elope with a lady then you’ll anger people.
Build a Solid Foundation
The gold doesn’t always flow very easily and since you’ll be engaged in major warfare when you begin a new faction you’ll want a solid financial base behind you. It is ideal if the first target you take is rich. It is also a good idea to target the weakest faction and scoop up their lands as quickly as possible.
Remember that in order to attack a faction you need to have a negative relationship with them.
If you plan well you should be ruling an empire in no time. If you have any suggestions for good tactics to use then please post a comment.
This post is part of the series: Mount & Blade: Warband Guide
Mount And Blade Diplomacy Prejudice
Mount & Blade | |
---|---|
Developer(s) | TaleWorlds Entertainment |
Publisher(s) | Paradox Interactive |
Designer(s) | Armağan Yavuz Steve Negus Cem Çimenbiçer |
Composer(s) | Jesse Hopkins |
Series | Mount & Blade |
Platform(s) | Microsoft Windows, Linux, MacOS |
Release |
|
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive.
Mount & Blade initially received a mixed critical reception overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[1][2][3][4][5] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.[1][2][4][5][6]
A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. As of 2015, the series sold over 6million units.[7] A sequel, Mount & Blade II: Bannerlord, is currently in production.
- 1Gameplay
Gameplay[edit]
Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.[1][2][8]
At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past, including gender, which generate the character's initial attributes. Then the player has the option to sculpt their character's facial features.[8][9][10]
Traveling to other locations, or interacting with other parties is done by point and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[1][10] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.[2][8] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[9] Weapon proficiencies can also be improved over time by inflicting damage on other opponents.[11]
Combat[edit]
There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[12] The number of soldiers each party can hold is limited by the 'leadership' skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[13] Aiming with a ranged weapon is also done by using the mouse.[14]
Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[15] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.
Plot[edit]
Mount & Blade has a very minimal plot, most of which is up to the player. Although certain things are constant, such as towns and kings, the player's own story is chosen at character creation, where the player can be, for example, a child of an impoverished noble or a street urchin. This has little impact besides starting skills and dialogue (e.g. a lord may treat the player better if they are a nobleman rather than a steppe child.) Player choices also make an impact on dialogue; if the player spends time raiding caravans, a lord may treat them as criminals, as opposed to a player who spends time doing tasks for a king or trading items. There is no overarching storyline, however, so the player is left to their own devices.
Development[edit]
The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[16] According to Armağan Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koeistrategy video games such as Genghis Khan, as well as historical fictionnovels, particularly those by Bernard Cornwell.[17]
Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004.[18] The game was made available on Steam on September 30, 2008.[19]
Paradox Interactive lost the Mount & Blade license on January 31, 2014.[20]
Reception[edit]
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Mount & Blade received 'mixed or average' reviews according to the review aggregation website Metacritic.[21] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game 'feels more underdeveloped than it does flat-out bad',[1] and Eurogamer made a similar review, saying that Mount & Blade has 'foundations [..] for something really quite special, but in its current state the game is nowhere close to delivering on its promises'.[22] The game also received more positive reviews, IGN saying that it may be 'the best game about medieval life ever made',[5] while TechAdvisor called it 'the first, great medieval role-playing game'.[2]
Combat has been one of the game's most widely appreciated elements. Critics like Eurogamer, GameSpot, IGN and TechAdvisor praised it, describing it as one of the best implementations of medieval combat ever created.[1][2][5][22] Not all reviewers agreed on the quality of the combat system; PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback.[10] The complexity and thoroughness of the character skill system was also well received.[1][3]
Mount & Blade has received negative criticism for its repetitive quests, dialogues, and locations, as well as poor graphics quality.[1][5][8][22]Eurogamer said the graphics engine 'does little to entice you deep enough',[22] and GameSpot said that conversations with NPCs feel more like 'consulting a travel guidebook for Calradia than actually speaking to a human being'.[1]
The fandom has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be 'most proud' of its community, considering that 'Mount & Blade has arguably some of the best mods developed for a computer game'.[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[3][8]
Mount & Blade series[edit]
Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[30] Closed beta testing began on August 2009, and became open in February 2010,[citation needed] before the sequel's release on March 30, 2010.
Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[31] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[32]
A sequel, Mount & Blade II: Bannerlord, was announced in September 2012.[33] In an interview with PC Gamer, a TaleWorlds producer confirmed that there would be a prequel to the original game Mount & Blade. A Turkish documentary featured footage of what would be seen as early alpha footage of the upgraded engine.[34] Over time, Taleworlds had released Work in Progress screenshots of Bannerlord.[35]
References[edit]
- ^ abcdefghijTodd, Brett (September 22, 2008). 'Mount & Blade Review'. GameSpot. CBS Interactive. Retrieved May 28, 2018.
- ^ abcdefDagley, Andrew (September 19, 2008). 'Mount & Blade review'. TechAdvisor. International Data Group. Retrieved May 28, 2018.
- ^ abcBreeden, John (September 9, 2008). 'Mount And Blade Puts Knights At The Ready!'. Game Industry News. Noble Order Press Enterprises. Archived from the original on September 16, 2008. Retrieved October 7, 2008.
- ^ abMcGehee, Steven (September 25, 2008). 'Mount & Blade'. Digital Chumps. Gloomy Tree Productions. Retrieved May 28, 2018.
- ^ abcdefOcampo, Jason (December 17, 2008). 'Mount & Blade Review'. IGN. Ziff Davis. Retrieved May 28, 2018.
- ^Stegerwald, Kyle (September 28, 2008). 'Mount & Blade review'. CPUGamer. 2404 - PC Gaming LLC. Archived from the original on December 16, 2008. Retrieved May 28, 2018.
- ^Savage, Phil (28 July 2015). 'Mount & Blade series has sold 6 million copies'. PC Gamer. Retrieved 2 April 2019.
- ^ abcdefgDagley, Andrew (September 16, 2008). 'Mount & Blade (PC)'. GamePro. GamePro Media. Archived from the original on September 21, 2008. Retrieved October 7, 2008.
- ^ ab'4.1. Character Generation'. Mount & Blade manual. Paradox Interactive. pp. 16–17.
- ^ abcdSefton, Jamie (November 2008). 'Mount & Blade review'. PC Zone. Future plc. p. 65. Retrieved May 29, 2018.
- ^'4.4. Weapon Proficiencies'. Mount & Blade manual. Paradox Interactive. p. 21.
- ^'12. Battles'. Mount & Blade manual. Paradox Interactive. p. 52.
- ^'11.3. Fighting in melee'. Mount & Blade manual. Paradox Interactive. p. 47.
- ^'11.4. Fighting at range'. Mount & Blade manual. Paradox Interactive. p. 48.
- ^'11.2. Damage'. Mount & Blade manual. Paradox Interactive. pp. 46–47.
- ^Video interview with Armağan Yavuz. Gamereactor TV (Television production). Leipzig, Germany: Gamez Publishing A/S. September 29, 2008. Retrieved May 29, 2018.
- ^McCarroll, John (September 12, 2008). 'RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment'. RPGFan. Retrieved June 8, 2009.
- ^Yavuz, Armağan (June 18, 2008). 'Mount & Blade Version 0.960 is Released!'. TaleWorlds. Archived from the original on June 19, 2008. Retrieved October 7, 2008.
- ^'Mount & Blade'. Steam. Valve Corporation. Retrieved May 29, 2018.
- ^BjornB (January 30, 2014). 'Mount and Blade leaving the Paradox stables, heading out on new adventures!'. Paradox Interactive Forums. XenForo. Retrieved February 1, 2014.
- ^ ab'Mount & Blade for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 29, 2018.
- ^ abcdeWhitehead, Dan (September 30, 2008). 'PC Roundup (Page 2)'. Eurogamer. Gamer Network. Retrieved May 29, 2018.
- ^'Mount & Blade'. PC Format. No. 222. Future plc. January 2009. p. 100.
- ^'Mount & Blade'. PC Gamer UK. Future plc. December 2008. p. 72.
- ^Huston, Ty (September 24, 2008). 'Mount & Blade (PC) Review'. 411Mania. Archived from the original on April 8, 2016. Retrieved May 29, 2018.
- ^Stenchy (February 24, 2009). 'Editors' Choice: Best Indie Game feature - 2008 Mod of the Year Awards'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
- ^INtense! (March 1, 2009). '2008 Indie Game of the Year Winners feature'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
- ^Ocampo, Jason; Butts, Steve; Onyett, Charles (January 12, 2009). 'IGN PC Editors' Favorites of 2008'. IGN. Ziff Davis. Retrieved May 29, 2018.
- ^Yavuz, Armağan (October 1, 2008). 'The Horse's Mouth: Mount & Blade Interview'. Rock, Paper, Shotgun (Interview). Interviewed by Kieron Gillen. Gamer Network. Retrieved October 9, 2008.
- ^Rick, Christophor (January 31, 2009). 'Paradox Interactive New Titles Announcement'. Gamers Daily News. Archived from the original on July 9, 2010. Retrieved January 31, 2009.
- ^'Mount & Blade – New Spinoff from CD Projekt'. RPGWatch. DragonByte Technologies Ltd. September 4, 2009.
- ^Thomsen, Michael (January 24, 2011). 'Mount and Blade: With Fire and Sword Preview'. IGN. Ziff Davis. Retrieved May 29, 2018.
- ^Senior, Tom (September 28, 2012). 'Mount & Blade 2: Bannerlord announced with tiny teaser trailer'. PC Gamer UK. Future plc. Retrieved May 29, 2018.
- ^TaleWorlds Entertainment (September 27, 2012). 'Mount&Blade II Announcement Teaser'. YouTube. Alphabet Inc.
- ^Christopher (March 23, 2018). 'Top 8 Best Mount and Blade Warband Mods'. The SuperOcean.
External links[edit]
- Mount & Blade at Paradox Interactive via Internet Archive
- Mount & Blade at MobyGames